A stealth-based 2D platformer where you don't have to kill anyone unless you want to. https://www.semicolin.games
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Colin McMillen bba9f643eb Implement Bresenham's algorithm for line rasterization. 4 years ago
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Camera.cs Camera.Update: remove unused time parameter 4 years ago
Debug.cs capitalize struct field names 4 years ago
FpsCounter.cs run dos2unix on all source files 4 years ago
History.cs History: make backing array readonly 4 years ago
IDisplay.cs run dos2unix on all source files 4 years ago
Input.cs Add secondary buttons for jump & attack 4 years ago
LICENSE.txt rename LICENSE -> LICENSE.txt & add copy to tools/ 4 years ago
Line.cs Implement Bresenham's algorithm for line rasterization. 4 years ago
Player.cs add TODO about setting ySpeed = 0 in head-bonk 4 years ago
Shared.projitems Implement Bresenham's algorithm for line rasterization. 4 years ago
Shared.shproj rm KeyboardInput 4 years ago
SneakGame.cs make Toasts a list & implement FPS counter as a toast 4 years ago
World.cs add 1-space gap so that i can test bug #4 4 years ago