sneak/Shared
Colin McMillen 9e4d863bcf add performance counters to SneakGame. Fixes #33.
Also, suppress drawing until Draw() has not been IsRunningSlowly for two
frames. This prevents janky behavior that happens during loading (I suspect
while texture loading is happening, but I'm not sure?)

GitOrigin-RevId: 5df31be3710457c7a8dae38b0b61c5dc50e3c54c
2020-02-13 14:54:18 -05:00
..
Camera.cs Bound camera by right edge of World. 2020-02-13 14:52:55 -05:00
Clock.cs clean up private fields/properties 2020-02-13 14:51:47 -05:00
Debug.cs Debug: draw lines correctly based on camera position. 2020-02-13 14:53:27 -05:00
FpsCounter.cs Revert "Add .gitignore and .gitattributes." 2020-02-13 14:50:24 -05:00
Geometry.cs make Clamp() generic across comparables and move it into FMath. 2020-02-13 14:54:14 -05:00
History.cs Revert "Add .gitignore and .gitattributes." 2020-02-13 14:50:24 -05:00
IDisplay.cs Revert "Add .gitignore and .gitattributes." 2020-02-13 14:50:24 -05:00
Input.cs add Pause functionality 2020-02-13 14:51:04 -05:00
LICENSE.txt Revert "Add .gitignore and .gitattributes." 2020-02-13 14:50:24 -05:00
Line.cs remove unused using statement 2020-02-13 14:52:23 -05:00
Player.cs fix cones-of-sight tilting in the wrong up/down direction when facing left 2020-02-13 14:54:02 -05:00
Shared.projitems add Timer class to projitems 2020-02-13 14:54:10 -05:00
Shared.shproj Revert "Add .gitignore and .gitattributes." 2020-02-13 14:50:24 -05:00
SneakGame.cs add performance counters to SneakGame. Fixes #33. 2020-02-13 14:54:18 -05:00
Timer.cs add Timer class for tracking draw & update times (etc) 2020-02-13 14:54:06 -05:00
World.cs make char-to-terrain lookup dictionary-based instead of switch-based 2020-02-13 14:53:54 -05:00