A stealth-based 2D platformer where you don't have to kill anyone unless you want to. https://www.semicolin.games
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Colin McMillen 9e4d863bcf add performance counters to SneakGame. Fixes #33. 4 years ago
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Camera.cs Bound camera by right edge of World. 4 years ago
Clock.cs clean up private fields/properties 4 years ago
Debug.cs Debug: draw lines correctly based on camera position. 4 years ago
FpsCounter.cs run dos2unix on all source files 4 years ago
Geometry.cs make Clamp() generic across comparables and move it into FMath. 4 years ago
History.cs History: make backing array readonly 4 years ago
IDisplay.cs run dos2unix on all source files 4 years ago
Input.cs add Pause functionality 4 years ago
LICENSE.txt rename LICENSE -> LICENSE.txt & add copy to tools/ 4 years ago
Line.cs remove unused using statement 4 years ago
Player.cs fix cones-of-sight tilting in the wrong up/down direction when facing left 4 years ago
Shared.projitems add Timer class to projitems 4 years ago
Shared.shproj rm KeyboardInput 4 years ago
SneakGame.cs add performance counters to SneakGame. Fixes #33. 4 years ago
Timer.cs add Timer class for tracking draw & update times (etc) 4 years ago
World.cs make char-to-terrain lookup dictionary-based instead of switch-based 4 years ago