Colin McMillen
9e4d863bcf
Also, suppress drawing until Draw() has not been IsRunningSlowly for two frames. This prevents janky behavior that happens during loading (I suspect while texture loading is happening, but I'm not sure?) GitOrigin-RevId: 5df31be3710457c7a8dae38b0b61c5dc50e3c54c |
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Camera.cs | ||
Clock.cs | ||
Debug.cs | ||
FpsCounter.cs | ||
Geometry.cs | ||
History.cs | ||
IDisplay.cs | ||
Input.cs | ||
LICENSE.txt | ||
Line.cs | ||
Player.cs | ||
Shared.projitems | ||
Shared.shproj | ||
SneakGame.cs | ||
Timer.cs | ||
World.cs |