A stealth-based 2D platformer where you don't have to kill anyone unless you want to. https://www.semicolin.games
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Colin McMillen 8720896e87 make top-level classes public 4 years ago
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Camera.cs move LinesOfSight into World 4 years ago
Clock.cs make top-level classes public 4 years ago
Debug.cs make top-level classes public 4 years ago
ExtensionMethods.cs make top-level classes public 4 years ago
FSM.cs make top-level classes public 4 years ago
FpsCounter.cs make top-level classes public 4 years ago
Geometry.cs World: load levels by parsing a JSON level description. 4 years ago
History.cs FSM / Player / NPCs now get World as an argument to Update() 4 years ago
IDisplay.cs run dos2unix on all source files 4 years ago
Input.cs FSM / Player / NPCs now get World as an argument to Update() 4 years ago
Line.cs make top-level classes public 4 years ago
LinesOfSight.cs move LinesOfSight into World 4 years ago
NPC.cs World: load levels by parsing a JSON level description. 4 years ago
Player.cs IsHarmful -> IsHazard 4 years ago
Scene.cs move LinesOfSight into World 4 years ago
Shared.projitems remove old Levels file 4 years ago
Shared.shproj Shared.shproj: remove redundant & out-of-date file listings 4 years ago
SneakGame.cs move LinesOfSight into World 4 years ago
SoundEffects.cs add short music loop to demo stage 4 years ago
Sprites.cs make top-level classes public 4 years ago
Text.cs make top-level classes public 4 years ago
Textures.cs Player: start using Sprite data to calculate texture source / animations. 4 years ago
Timer.cs make top-level classes public 4 years ago
World.cs move LinesOfSight into World 4 years ago