sneak/Shared
Colin McMillen 87100eaa67 Player.Update now takes a float which is the model time elapsed.
Player.Draw doesn't depend on time elapsed any more.

GitOrigin-RevId: 3396f85f61c8ee430fda8986770663f561538294
2020-02-13 14:51:08 -05:00
..
Camera.cs Camera.Update: remove unused time parameter 2020-02-13 14:50:32 -05:00
Debug.cs move Debug.Enabled check into DrawToasts 2020-02-13 14:51:00 -05:00
FpsCounter.cs Revert "Add .gitignore and .gitattributes." 2020-02-13 14:50:24 -05:00
History.cs Revert "Add .gitignore and .gitattributes." 2020-02-13 14:50:24 -05:00
IDisplay.cs Revert "Add .gitignore and .gitattributes." 2020-02-13 14:50:24 -05:00
Input.cs add Pause functionality 2020-02-13 14:51:04 -05:00
LICENSE.txt Revert "Add .gitignore and .gitattributes." 2020-02-13 14:50:24 -05:00
Line.cs Implement Bresenham's algorithm for line rasterization. 2020-02-13 14:50:53 -05:00
Player.cs Player.Update now takes a float which is the model time elapsed. 2020-02-13 14:51:08 -05:00
Shared.projitems Implement Bresenham's algorithm for line rasterization. 2020-02-13 14:50:53 -05:00
Shared.shproj Revert "Add .gitignore and .gitattributes." 2020-02-13 14:50:24 -05:00
SneakGame.cs Player.Update now takes a float which is the model time elapsed. 2020-02-13 14:51:08 -05:00
World.cs add 1-space gap so that i can test bug #4 2020-02-13 14:50:43 -05:00