move Debug.Enabled check into DrawToasts
GitOrigin-RevId: 8265b948f772443580166f89fc39d46735852da3
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parent
e30aa75f80
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@ -71,6 +71,9 @@ namespace SemiColinGames {
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}
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public static void DrawToasts(SpriteBatch spriteBatch, SpriteFont font) {
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if (!Enabled) {
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return;
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}
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int y = 10;
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foreach (var toast in toasts) {
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spriteBatch.DrawString(font, toast, new Vector2(10, y), Color.Teal);
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@ -103,7 +106,7 @@ namespace SemiColinGames {
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Point[] points = Line.Rasterize(line.Start, line.End);
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foreach (var point in points) {
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spriteBatch.Draw(
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whiteTexture, new Rectangle(point.X, point.Y, 1, 1), line.Color);
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whiteTexture, new Rectangle(point.X, point.Y, 1, 1), line.Color);
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}
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}
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}
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@ -133,9 +133,8 @@ namespace SemiColinGames {
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0, 0, GraphicsDevice.Viewport.Width, GraphicsDevice.Viewport.Height);
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spriteBatch.Draw(renderTarget, drawRect, Color.White);
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if (Debug.Enabled) {
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Debug.DrawToasts(spriteBatch, font);
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}
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// Draw debug toasts.
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Debug.DrawToasts(spriteBatch, font);
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spriteBatch.End();
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