sneak/Shared
Colin McMillen 0e164f7b75 mark field readonly
GitOrigin-RevId: 9e06f8a03a69c18da9e4828263eed65b13776904
2020-02-20 16:37:48 -05:00
..
Camera.cs New FOV algorithm that works pretty well. 2020-02-13 14:55:02 -05:00
Clock.cs clean up private fields/properties 2020-02-13 14:51:47 -05:00
Debug.cs Debug off by default 2020-02-19 15:34:28 -05:00
FpsCounter.cs Revert "Add .gitignore and .gitattributes." 2020-02-13 14:50:24 -05:00
Geometry.cs mark field readonly 2020-02-20 16:37:48 -05:00
History.cs Revert "Add .gitignore and .gitattributes." 2020-02-13 14:50:24 -05:00
IDisplay.cs Revert "Add .gitignore and .gitattributes." 2020-02-13 14:50:24 -05:00
Input.cs Change Debug button from left shoulder to Select. 2020-02-19 15:07:36 -05:00
Levels.cs fix how the first line of World is parsed 2020-02-20 13:37:32 -05:00
LICENSE.txt Revert "Add .gitignore and .gitattributes." 2020-02-13 14:50:24 -05:00
Line.cs remove unused using statement 2020-02-13 14:52:23 -05:00
LinesOfSight.cs Call GC.SuppressFinalize() from Dispose(). 2020-02-19 17:18:25 -05:00
Player.cs Fix memory leaks of graphics resources. 2020-02-19 16:33:32 -05:00
Scene.cs Tiles can now be obstacles (in the foreground) or decorations (in the background). 2020-02-20 12:26:47 -05:00
Shared.projitems Load all textures & fonts in one place. 2020-02-19 11:20:20 -05:00
Shared.shproj Shared.shproj: remove redundant & out-of-date file listings 2020-02-17 21:22:16 -05:00
SneakGame.cs Fix memory leaks of graphics resources. 2020-02-19 16:33:32 -05:00
Textures.cs Render backgrounds from back-to-front in an array. 2020-02-19 15:07:44 -05:00
Timer.cs Timer: don't automatically DumpStats(); refactor string prefixes during dump 2020-02-13 14:54:34 -05:00
World.cs fix how the first line of World is parsed 2020-02-20 13:37:32 -05:00