sneak/Shared
2020-04-27 16:00:13 -04:00
..
Camera.cs rm extra blank line 2020-03-25 17:27:07 -04:00
Clock.cs make some classes static and some fields readonly 2020-03-09 12:48:10 -04:00
Debug.cs Timer: suppress printouts when not in DEBUG mode 2020-03-18 11:13:06 -04:00
ExtensionMethods.cs add support for 8x8 obstacles 2020-03-10 17:10:09 -04:00
FpsCounter.cs make top-level classes public 2020-03-09 12:22:33 -04:00
FSM.cs Player: partial refactor to use FSM for player state-tracking. 2020-03-25 17:04:58 -04:00
Geometry.cs Geometry: add equality operators & GetHashCode for structs 2020-03-24 13:57:15 -04:00
History.cs move History.ToArray() into test code. 2020-03-18 14:03:37 -04:00
IDisplay.cs Revert "Add .gitignore and .gitattributes." 2020-02-13 14:50:24 -05:00
Input.cs Add ability to move by a single pixel in DEBUG builds. 2020-03-16 15:36:46 -04:00
Line.cs Add ProfilingList & use it in Player. 2020-03-20 13:12:12 -04:00
LinesOfSight.cs LinesOfSight: draw outline separately, with a different color 2020-03-18 15:56:33 -04:00
NPC.cs Player: partial refactor to use FSM for player state-tracking. 2020-03-25 17:04:58 -04:00
Player.cs Player: remove Pose as a concept. 2020-04-27 16:00:13 -04:00
ProfilingList.cs Add "ProfilingList" to debug printout 2020-03-20 13:23:47 -04:00
Scene.cs scroll y by a constant scale instead of per-layer. 2020-03-25 12:38:56 -04:00
Shared.projitems Add ProfilingList & use it in Player. 2020-03-20 13:12:12 -04:00
Shared.shproj Shared.shproj: remove redundant & out-of-date file listings 2020-02-17 21:22:16 -05:00
SneakGame.cs Keep Update() from advancing by very large chunks; use more double math 2020-03-11 11:12:14 -04:00
SoundEffects.cs add more sfx 2020-03-16 15:04:26 -04:00
Sprites.cs Sprite: keep track of Width and Height 2020-03-11 14:42:10 -04:00
Strings.cs Pull out the "Paused" string into a file. 2020-03-09 12:46:19 -04:00
Text.cs make top-level classes public 2020-03-09 12:22:33 -04:00
Textures.cs Player: start using Sprite data to calculate texture source / animations. 2020-03-05 15:28:34 -05:00
Timer.cs Timer: suppress printouts when not in DEBUG mode 2020-03-18 11:13:06 -04:00
World.cs bound camera y-position by world & change dynamics slightly 2020-03-24 15:05:53 -04:00