A stealth-based 2D platformer where you don't have to kill anyone unless you want to. https://www.semicolin.games
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Colin McMillen 0e44fa9730 Player: remove Pose as a concept. 4 years ago
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Camera.cs rm extra blank line 4 years ago
Clock.cs make some classes static and some fields readonly 4 years ago
Debug.cs Timer: suppress printouts when not in DEBUG mode 4 years ago
ExtensionMethods.cs add support for 8x8 obstacles 4 years ago
FSM.cs Player: partial refactor to use FSM for player state-tracking. 4 years ago
FpsCounter.cs make top-level classes public 4 years ago
Geometry.cs Geometry: add equality operators & GetHashCode for structs 4 years ago
History.cs move History.ToArray() into test code. 4 years ago
IDisplay.cs run dos2unix on all source files 4 years ago
Input.cs Add ability to move by a single pixel in DEBUG builds. 4 years ago
Line.cs Add ProfilingList & use it in Player. 4 years ago
LinesOfSight.cs LinesOfSight: draw outline separately, with a different color 4 years ago
NPC.cs Player: partial refactor to use FSM for player state-tracking. 4 years ago
Player.cs Player: remove Pose as a concept. 4 years ago
ProfilingList.cs Add "ProfilingList" to debug printout 4 years ago
Scene.cs scroll y by a constant scale instead of per-layer. 4 years ago
Shared.projitems Add ProfilingList & use it in Player. 4 years ago
Shared.shproj Shared.shproj: remove redundant & out-of-date file listings 4 years ago
SneakGame.cs Keep Update() from advancing by very large chunks; use more double math 4 years ago
SoundEffects.cs add more sfx 4 years ago
Sprites.cs Sprite: keep track of Width and Height 4 years ago
Strings.cs Pull out the "Paused" string into a file. 4 years ago
Text.cs make top-level classes public 4 years ago
Textures.cs Player: start using Sprite data to calculate texture source / animations. 4 years ago
Timer.cs Timer: suppress printouts when not in DEBUG mode 4 years ago
World.cs bound camera y-position by world & change dynamics slightly 4 years ago