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0b8eb3e3f1
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Player: start using Sprite data to calculate texture source / animations.
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2020-03-05 15:28:34 -05:00 |
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02b1dd4874
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Add simple NPC.
GitOrigin-RevId: 47cd7abaf80d7ced14d0b4b92390c8c0edddae1c
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2020-02-28 17:13:52 -05:00 |
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f4581ecaf8
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Player now takes damage from spikes.
GitOrigin-RevId: e9096316218f2590aac74ce1055a0829f71bdff8
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2020-02-27 19:13:59 -05:00 |
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c189cfcc09
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Add player health & a heart sprite.
GitOrigin-RevId: 3389f46044a3fbb48af8533370c0318982c9ad83
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2020-02-27 16:28:48 -05:00 |
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c213009134
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Add Text.DrawOutlined() function & other text helpers.
GitOrigin-RevId: 47f9115767c9acac31edaed13ba0ac62732a27f1
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2020-02-27 15:46:54 -05:00 |
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f8fa66385d
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Display "Paused" message when paused.
Add a new "Banner" style font for the pause message.
GitOrigin-RevId: 62f9537574351b961d7a2bd74f12e218f1047062
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2020-02-26 17:44:36 -05:00 |
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f081a3db4e
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Apply VS suggestion for refactoring TextureRef.Get
GitOrigin-RevId: 9758a333c456f6a150282d3f4adb00c68095e416
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2020-02-24 17:07:42 -05:00 |
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ed7afd2fa1
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TextureRef: make Get a property rather than a function
GitOrigin-RevId: a36369c33b0c23859768c7bd7b1548b7d834cbb3
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2020-02-20 16:39:38 -05:00 |
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e72b8999e4
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Make TextureRef class for holding textures.
Use it in World so that all Terrain-specific configuration can be specified in
one place.
GitOrigin-RevId: 31acf292ae6e438f609a7396e78555e1db9b744e
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2020-02-20 16:37:52 -05:00 |
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b06155aa88
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Render backgrounds from back-to-front in an array.
GitOrigin-RevId: 1f4ca760d4dc4a73a4f96f6b04ee2929e789a5eb
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2020-02-19 15:07:44 -05:00 |
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05638483a4
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Support 4-layer parallax-scrolling backgrounds.
GitOrigin-RevId: 58c1d1fee99e56dd656af5bbf628fbdc16d55e14
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2020-02-19 13:07:58 -05:00 |
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57d15cbbd9
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Load all textures & fonts in one place.
GitOrigin-RevId: 076c86b24f4e4e314a52457a01d5c77e197a2fa2
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2020-02-19 11:20:20 -05:00 |
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