TextureRef: make Get a property rather than a function
GitOrigin-RevId: a36369c33b0c23859768c7bd7b1548b7d834cbb3
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@ -237,7 +237,7 @@ namespace SemiColinGames {
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Vector2 spriteCenter = new Vector2(spriteWidth / 2, spriteHeight / 2 + spriteCenterYOffset);
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SpriteEffects effect = Facing == 1 ?
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SpriteEffects.FlipHorizontally : SpriteEffects.None;
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spriteBatch.Draw(Textures.Player.Get(), position.ToVector2(), textureSource, Color.White, 0f,
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spriteBatch.Draw(Textures.Player.Get, position.ToVector2(), textureSource, Color.White, 0f,
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spriteCenter, Vector2.One, effect, 0f);
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}
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}
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@ -60,10 +60,10 @@ namespace SemiColinGames {
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float xScale = 1f / 16;
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for (int i = 0; i < Textures.Backgrounds.Length; i++) {
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int yOffset = Textures.Backgrounds[i].Get().Height - camera.Height - 24;
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int yOffset = Textures.Backgrounds[i].Get.Height - camera.Height - 24;
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Rectangle bgSource = new Rectangle(
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(int) (camera.Left * xScale), yOffset, camera.Width, camera.Height);
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spriteBatch.Draw(Textures.Backgrounds[i].Get(), bgTarget, bgSource, Color.White);
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spriteBatch.Draw(Textures.Backgrounds[i].Get, bgTarget, bgSource, Color.White);
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xScale *= 2;
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}
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spriteBatch.End();
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@ -22,8 +22,8 @@ namespace SemiColinGames {
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this.contentPath = contentPath;
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}
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public Texture2D Get() {
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return texture;
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public Texture2D Get {
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get { return texture; }
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}
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private void Load(ContentManager content) {
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@ -75,7 +75,7 @@ namespace SemiColinGames {
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public void Draw(SpriteBatch spriteBatch) {
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spriteBatch.Draw(
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Terrain.Texture.Get(), Position.Location.ToVector2(), Terrain.TextureSource, Color.White);
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Terrain.Texture.Get, Position.Location.ToVector2(), Terrain.TextureSource, Color.White);
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}
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}
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