800909394c
Camera: use 1920x1080 / 4 explicitly.
2020-07-15 11:20:29 -04:00
5823110b44
rm extra blank line
2020-03-25 17:27:07 -04:00
4a598fb377
Parallax-scroll the background by Y.
2020-03-25 11:04:49 -04:00
fccca0c676
bound camera y-position by world & change dynamics slightly
2020-03-24 15:05:53 -04:00
10c2a86feb
camera shake in Y as well (and for less time)
2020-03-24 14:42:14 -04:00
e0d5385350
camera now tracks player y-position too
2020-03-24 14:41:07 -04:00
393e9d14b9
Player: track position with a Vector2.
...
Fixes #10 (mostly).
2020-03-11 16:04:22 -04:00
127693e2af
make Camera & NPC fields readonly
2020-03-10 15:06:25 -04:00
8f79bb8680
add a little screen-shake
2020-03-10 15:04:41 -04:00
66ce866b12
move LinesOfSight into World
2020-03-09 12:19:19 -04:00
c213009134
Add Text.DrawOutlined() function & other text helpers.
...
GitOrigin-RevId: 47f9115767c9acac31edaed13ba0ac62732a27f1
2020-02-27 15:46:54 -05:00
0a64d17db5
fix lint errors
...
GitOrigin-RevId: 5de396b25947e1de5bea55ecc32bacc59e5b336d
2020-02-25 19:19:10 -05:00
93a5d477bb
New FOV algorithm that works pretty well.
...
Saved for posterity here, approximately:
https://twitter.com/mcmillen/status/1227326054949408768
GitOrigin-RevId: e960dad1d9241c08dbf1292c6856311d4ebd7a85
2020-02-13 14:55:02 -05:00
ff0c9ddc26
Add a transformation matrix to spriteBatch.Draw().
...
Instead of having every drawable object know how to transform itself based on
the camera position, we pass in a transformation matrix to spriteBatch.Draw().
Unfortunately MonoGame only lets us specify a translation that works over an
entire SpriteBatch.Begin() call, so we need to begin & end separately for
objects that *aren't* supposed to translate at the same rate as the camera.
Fixes #39 .
GitOrigin-RevId: afab72c39236b1b46fe1597412209981ddae9c7c
2020-02-13 14:54:46 -05:00
76dbdc6913
Bound camera by right edge of World.
...
Fixes #32 .
GitOrigin-RevId: e193c89509be035d5f6e899cd8c33ff2534a777f
2020-02-13 14:52:55 -05:00
588b18f9ad
fix Debug.Toast() & re-enable it
...
GitOrigin-RevId: ae553145ed5884b46714dc1a2cb3d7b96e27cd42
2020-02-13 14:52:39 -05:00
938a38bd77
Camera.Update: remove unused time parameter
...
GitOrigin-RevId: b3c427b9ccee9a2cfef1c8f24d1c653d975cb513
2020-02-13 14:50:32 -05:00
ae8fa0d21d
Revert "Add .gitignore and .gitattributes."
...
This reverts commit 5c9f574644ecd78b112ea857d658f670ef4773e3.
GitOrigin-RevId: 277054282d105e4a5f185ac51983581c89b8a031
2020-02-13 14:50:24 -05:00
cb1b78b875
Add .gitignore and .gitattributes.
...
GitOrigin-RevId: 5c9f574644ecd78b112ea857d658f670ef4773e3
2020-02-13 14:50:20 -05:00
f58faa0b9f
comment out Toast from Camera
...
GitOrigin-RevId: 3507b5cd381e69ea1d86b533b9e7335df3afeb4b
2020-02-13 14:49:37 -05:00
cc37561076
run dos2unix on all source files
...
GitOrigin-RevId: c65ff59d86415057167f600d1c31545b1ff0b49b
2020-02-13 14:49:30 -05:00
710d1042ab
remove TODO
...
GitOrigin-RevId: 91ae9789334d2e1096a2a75cde49e8e48472d8f6
2020-02-13 14:48:47 -05:00
096f577e61
change namespace to SemiColinGames
...
GitOrigin-RevId: 3c4e116e770edfcca7f661b3f0d74bb312aa6a04
2020-02-13 14:48:35 -05:00
569a330e89
move Jumpy.Shared -> Shared directory
...
GitOrigin-RevId: 781f1fb42b49baa0463ac284ffba7df767fdf8b3
2020-02-13 14:48:28 -05:00