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80b6e2ac5c
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FpsCounter now returns an int (rounded up)
rename gameTime -> time in Player
GitOrigin-RevId: 0270c026e62acbc934127ec881a770de219e2fa1
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2020-02-13 14:45:55 -05:00 |
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59764cbbbd
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change back to Celeste-like camera resolution
GitOrigin-RevId: 5b245ec8c0b6744eec670c8d76edd78087bcf328
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2020-02-13 14:45:52 -05:00 |
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523d1b519d
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add resolution to FPS display
GitOrigin-RevId: c414668d0521f78965bcdb6559782bd99b6a7da2
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2020-02-13 14:45:48 -05:00 |
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0d7af3edbe
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rename back to FpsCounter hopefully with right caps this time
GitOrigin-RevId: 8711e1d9064aef6d3e27d2cedac490681f3d3286
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2020-02-13 14:45:44 -05:00 |
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6659be3ec2
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temp rename because Windows Git is bad
GitOrigin-RevId: c5cc586bcdba02b60e21b0a5620b18d3c86c7dd4
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2020-02-13 14:45:40 -05:00 |
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568bcf8071
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add FPS counter
GitOrigin-RevId: 7186a6f3cd9ba35ff51b2232ebef67cbe3ad544c
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2020-02-13 14:45:36 -05:00 |
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c247b6c389
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Add Consolas as sprite font
GitOrigin-RevId: e30c036fa144e580655d0b4bbbd5077eba72b62b
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2020-02-13 14:45:32 -05:00 |
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83709e9a61
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pull out world viewport size into a Camera class
GitOrigin-RevId: 92cd946afeaee9ba1503e55be239e3384100cc9a
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2020-02-13 14:45:28 -05:00 |
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05a779e1fb
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draw to a RenderTarget & scale that to screen
GitOrigin-RevId: b4635c5fabc03e6f19be595c68e3aa94203aa454
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2020-02-13 14:45:25 -05:00 |
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7f4ce7e854
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add nod during stretch
GitOrigin-RevId: 54f82b43a8c7c7aca419cb98a572e899213f4002
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2020-02-13 14:45:21 -05:00 |
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576ac65eb7
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slight tweak to sword-swinging code
GitOrigin-RevId: 042df7ea95bf77f029107c1a9363f3e1343bb928
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2020-02-13 14:45:17 -05:00 |
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6766e5ecf3
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move groundLevel up a bit
GitOrigin-RevId: 45af011ee04538fb2921927298468c18f453d4b9
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2020-02-13 14:45:13 -05:00 |
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44874f781d
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whee, now you can jump!
GitOrigin-RevId: e8c408b0ffcbb3f2ddfa2346fc9823fea86dfe00
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2020-02-13 14:45:10 -05:00 |
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d9ed88a9ef
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dpad support
GitOrigin-RevId: 9c28c2defa0c5222a5ffd10e09648d6041f146ef
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2020-02-13 14:45:06 -05:00 |
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050a5b0567
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add sword swing
GitOrigin-RevId: 46ebf8496eca9d752eeec6d3a2fad202a8f33867
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2020-02-13 14:45:02 -05:00 |
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fdd0eb60c4
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basic Player motions and poses
GitOrigin-RevId: 88a4e7a20841e2551a6bdd417521228f87110449
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2020-02-13 14:44:58 -05:00 |
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cb2f9687fa
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fix build
GitOrigin-RevId: 76185e284b5506cd191287b51908deae0f4a71cc
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2020-02-13 14:44:55 -05:00 |
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6bb646e2ce
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support xbox deploy
GitOrigin-RevId: c8a9a06bf9d129530f1b251267d3ab62334c49c2
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2020-02-13 14:44:51 -05:00 |
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fb50667459
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add player sprite with looping animation
GitOrigin-RevId: 2e77393290d3b2e332ab73a0ed021f41d49c9eb4
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2020-02-13 14:44:47 -05:00 |
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3f603d6bd3
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add Android app skeleton
GitOrigin-RevId: 35018deabaa16e9b80e9a87b937fa7f24b6e06dd
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2020-02-13 14:44:43 -05:00 |
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f6d1cac42f
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rename IWindow -> IDisplay & refactor uses
GitOrigin-RevId: 9cb63778dead2564bc6d3931d7fc9626c878fd8c
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2020-02-13 14:44:39 -05:00 |
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92f4558c18
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add Initialize() to IWindow & refactor uses of IWindow
GitOrigin-RevId: fa4c2f04d3182cd37f85cfd03e6a2025b4e4d4f7
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2020-02-13 14:44:00 -05:00 |
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bb5aab6495
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set mouse visible; smol refactor
GitOrigin-RevId: b6a557f79b782693897421fb6afdcebfbdf10c35
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2020-02-13 14:40:41 -05:00 |
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a33c4d90fd
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Make IWindow interface & make fullscreen work in UWP & OpenGL.
GitOrigin-RevId: 17e3e115481779249f59d68acab6325a78592eaf
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2020-02-13 14:39:48 -05:00 |
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149ecf8075
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Basic working skeleton in OpenGL and UWP.
GitOrigin-RevId: 762b683654e20eb28346d9b2de7fbb8c826a2966
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2020-02-13 14:39:05 -05:00 |
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96404d7cf8
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Add project files.
GitOrigin-RevId: d2c4368f415a96e2716fe61cc6f3dc09498244d9
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2020-02-13 14:39:00 -05:00 |
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