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@ -11,7 +11,7 @@ namespace Jumpy { |
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SpriteFont font; |
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KeyboardInput keyboardInput = new KeyboardInput(); |
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bool fullScreen = false; |
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IWindow display; |
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IDisplay display; |
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public JumpyGame() { |
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graphics = new GraphicsDeviceManager(this); |
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@ -21,7 +21,7 @@ namespace Jumpy { |
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// Performs initialization that's needed before starting to run.
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protected override void Initialize() { |
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display = (IWindow) Services.GetService(typeof(IWindow)); |
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display = (IDisplay) Services.GetService(typeof(IDisplay)); |
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display.Initialize(Window, graphics); |
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display.SetFullScreen(fullScreen); |
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base.Initialize(); |
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