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755e65a1d6
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refactor to use linear spritesheet
GitOrigin-RevId: 859e5868a72922e983d5bc7f345b51b25aff10e8
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2020-02-13 14:47:39 -05:00 |
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adaa9edc5e
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add some refs on line rasterization
GitOrigin-RevId: 728b18264f1414b9bb3d8fb773331b69eca340d4
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2020-02-13 14:47:35 -05:00 |
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11da38ffa6
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better collision-detection with maybe only one bug
GitOrigin-RevId: c205dfcd6c4d36864ca58448244aed9da00d47c8
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2020-02-13 14:47:31 -05:00 |
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173efbf4ef
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fix turbojump
GitOrigin-RevId: 822e0e0830d4f701c1738732718e7f301a67e6af
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2020-02-13 14:47:20 -05:00 |
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b04d68400b
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tweak more physics constants
GitOrigin-RevId: 3751ded02ecb26dd6110682ed615bd421f982c20
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2020-02-13 14:47:16 -05:00 |
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ba459a9738
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move comment to appropriate place
GitOrigin-RevId: e0555ac9dde749b46c629218ebabc29a0cbce678
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2020-02-13 14:47:12 -05:00 |
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0b45e545a3
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tweak world & physics constants a bit
GitOrigin-RevId: 8921482b3f88d8384f56046501f4fd8d65df5851
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2020-02-13 14:47:08 -05:00 |
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e7006525be
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remove now-unneeded groundLevel constant
GitOrigin-RevId: 91e2c3320a6ff56938c6c05757a5e035993721ba
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2020-02-13 14:47:04 -05:00 |
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11ea98345d
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some basic, not-quite-perfect, collision detection
GitOrigin-RevId: 32ba9d7687026097427338933cbcd06aed8dbf1e
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2020-02-13 14:47:01 -05:00 |
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6c5c7d4992
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add Debug class for displaying rects on-screen
use it to display bounding boxes of player & obstacles
GitOrigin-RevId: 1354637c8ad88e953b44cb3bf0e250aae0546b81
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2020-02-13 14:46:53 -05:00 |
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fb2d0e8a6d
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add World class & refactor other things appropriately
GitOrigin-RevId: 9e72fe95272da1a8e9d50ffe147ae13742547ed4
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2020-02-13 14:46:45 -05:00 |
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3af02981c4
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add rock-y ground tiles
GitOrigin-RevId: fd490a5a2c57d3e4c141a8690393f56224f4a46e
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2020-02-13 14:46:41 -05:00 |
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1fbcacecfc
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add ground texture
GitOrigin-RevId: 2313a9c0387ddb62ffca2aa563f9bab3ee10cdaf
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2020-02-13 14:46:34 -05:00 |
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06620ce368
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add TODO to Player
GitOrigin-RevId: 0f94fab230a6f3071dbe2838235a8250b2db662c
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2020-02-13 14:46:30 -05:00 |
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2c2feb0f88
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fix turbosword issue
GitOrigin-RevId: 57127fc84e9447f46ca27888546612c9cfbad58a
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2020-02-13 14:46:26 -05:00 |
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3589a3660f
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remove spurious cast
GitOrigin-RevId: 62d8d539d7fb643dd7e3b3fe89d7b141f47a1609
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2020-02-13 14:46:23 -05:00 |
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7fe248aecc
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refactor uses of gamepad / keyboard history
GitOrigin-RevId: ee4d881cb0aad41a0cdf8ac10aa9489b652384f4
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2020-02-13 14:46:19 -05:00 |
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307efa5f5b
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use History for handling gamepad & keyboard state
GitOrigin-RevId: 87aa91b212eedb5e3f64cc50de70098ce5f81596
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2020-02-13 14:46:15 -05:00 |
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80b6e2ac5c
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FpsCounter now returns an int (rounded up)
rename gameTime -> time in Player
GitOrigin-RevId: 0270c026e62acbc934127ec881a770de219e2fa1
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2020-02-13 14:45:55 -05:00 |
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83709e9a61
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pull out world viewport size into a Camera class
GitOrigin-RevId: 92cd946afeaee9ba1503e55be239e3384100cc9a
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2020-02-13 14:45:28 -05:00 |
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05a779e1fb
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draw to a RenderTarget & scale that to screen
GitOrigin-RevId: b4635c5fabc03e6f19be595c68e3aa94203aa454
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2020-02-13 14:45:25 -05:00 |
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7f4ce7e854
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add nod during stretch
GitOrigin-RevId: 54f82b43a8c7c7aca419cb98a572e899213f4002
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2020-02-13 14:45:21 -05:00 |
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576ac65eb7
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slight tweak to sword-swinging code
GitOrigin-RevId: 042df7ea95bf77f029107c1a9363f3e1343bb928
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2020-02-13 14:45:17 -05:00 |
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6766e5ecf3
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move groundLevel up a bit
GitOrigin-RevId: 45af011ee04538fb2921927298468c18f453d4b9
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2020-02-13 14:45:13 -05:00 |
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44874f781d
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whee, now you can jump!
GitOrigin-RevId: e8c408b0ffcbb3f2ddfa2346fc9823fea86dfe00
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2020-02-13 14:45:10 -05:00 |
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d9ed88a9ef
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dpad support
GitOrigin-RevId: 9c28c2defa0c5222a5ffd10e09648d6041f146ef
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2020-02-13 14:45:06 -05:00 |
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050a5b0567
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add sword swing
GitOrigin-RevId: 46ebf8496eca9d752eeec6d3a2fad202a8f33867
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2020-02-13 14:45:02 -05:00 |
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fdd0eb60c4
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basic Player motions and poses
GitOrigin-RevId: 88a4e7a20841e2551a6bdd417521228f87110449
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2020-02-13 14:44:58 -05:00 |
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