add rock-y ground tiles
GitOrigin-RevId: fd490a5a2c57d3e4c141a8690393f56224f4a46e
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9ed2021039
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@ -109,10 +109,15 @@ namespace Jumpy {
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// Draw foreground tiles.
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int size = 16;
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Rectangle textureSource = new Rectangle(3 * size, 0 * size, size, size);
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for (int i = 0; i < Camera.Width / size; i++) {
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Rectangle source = new Rectangle(3 * size, 0 * size, size, size);
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Vector2 drawPos = new Vector2(i * size, Camera.Height - size * 2);
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spriteBatch.Draw(grassland, drawPos, source, Color.White);
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}
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for (int i = 0; i < Camera.Width / size; i++) {
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Rectangle source = new Rectangle(3 * size, 1 * size, size, size);
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Vector2 drawPos = new Vector2(i * size, Camera.Height - size);
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spriteBatch.Draw(grassland, drawPos, textureSource, Color.White);
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spriteBatch.Draw(grassland, drawPos, source, Color.White);
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}
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// Aaaaand we're done.
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@ -16,7 +16,7 @@ namespace Jumpy {
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private const int moveSpeed = 200;
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private const int jumpSpeed = 600;
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private const int gravity = 2000;
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private const int groundLevel = Camera.Height - spriteSize / 2 + bottomPadding - 16;
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private const int groundLevel = Camera.Height - spriteSize / 2 + bottomPadding - 32;
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private Point position = new Point(Camera.Width / 2, groundLevel);
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private Facing facing = Facing.Right;
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