Colin McMillen
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05a779e1fb
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draw to a RenderTarget & scale that to screen
GitOrigin-RevId: b4635c5fab
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4 years ago |
Colin McMillen
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7f4ce7e854
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add nod during stretch
GitOrigin-RevId: 54f82b43a8
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4 years ago |
Colin McMillen
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576ac65eb7
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slight tweak to sword-swinging code
GitOrigin-RevId: 042df7ea95
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4 years ago |
Colin McMillen
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6766e5ecf3
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move groundLevel up a bit
GitOrigin-RevId: 45af011ee0
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4 years ago |
Colin McMillen
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44874f781d
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whee, now you can jump!
GitOrigin-RevId: e8c408b0ff
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4 years ago |
Colin McMillen
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d9ed88a9ef
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dpad support
GitOrigin-RevId: 9c28c2defa
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4 years ago |
Colin McMillen
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050a5b0567
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add sword swing
GitOrigin-RevId: 46ebf8496e
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4 years ago |
Colin McMillen
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fdd0eb60c4
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basic Player motions and poses
GitOrigin-RevId: 88a4e7a208
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4 years ago |
Colin McMillen
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cb2f9687fa
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fix build
GitOrigin-RevId: 76185e284b
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4 years ago |
Colin McMillen
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6bb646e2ce
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support xbox deploy
GitOrigin-RevId: c8a9a06bf9
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4 years ago |
Colin McMillen
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fb50667459
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add player sprite with looping animation
GitOrigin-RevId: 2e77393290
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5 years ago |
Colin McMillen
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3f603d6bd3
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add Android app skeleton
GitOrigin-RevId: 35018deaba
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5 years ago |
Colin McMillen
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f6d1cac42f
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rename IWindow -> IDisplay & refactor uses
GitOrigin-RevId: 9cb63778de
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5 years ago |
Colin McMillen
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92f4558c18
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add Initialize() to IWindow & refactor uses of IWindow
GitOrigin-RevId: fa4c2f04d3
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5 years ago |
Colin McMillen
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bb5aab6495
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set mouse visible; smol refactor
GitOrigin-RevId: b6a557f79b
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5 years ago |
Colin McMillen
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a33c4d90fd
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Make IWindow interface & make fullscreen work in UWP & OpenGL.
GitOrigin-RevId: 17e3e11548
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5 years ago |
Colin McMillen
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149ecf8075
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Basic working skeleton in OpenGL and UWP.
GitOrigin-RevId: 762b683654
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5 years ago |
Colin McMillen
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96404d7cf8
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Add project files.
GitOrigin-RevId: d2c4368f41
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5 years ago |