56bc1abe06
Add TreeScene & TreeWorld.
2020-07-15 15:01:28 -04:00
9b25a8a6e0
Add new IScene interface.
2020-07-15 11:48:30 -04:00
811df57950
Make new IWorld interface.
2020-07-15 11:33:59 -04:00
a6c297196a
Add ProfilingList & use it in Player.
2020-03-20 13:12:12 -04:00
8f2fec053d
Pull out the "Paused" string into a file.
2020-03-09 12:46:19 -04:00
983a02b364
remove old Levels file
2020-03-08 17:28:45 -04:00
3c4e63ada0
Add basic FSM & use it from NPC.
2020-03-05 17:39:17 -05:00
9672fabcfd
Add Sprite class & load sprite metadata from JSON.
2020-03-03 17:14:05 -05:00
02b1dd4874
Add simple NPC.
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GitOrigin-RevId: 47cd7abaf80d7ced14d0b4b92390c8c0edddae1c
2020-02-28 17:13:52 -05:00
de8ca4a374
Add sword-swing sound effects.
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GitOrigin-RevId: 946a808c6f7e96297ec291f2b8e55ae062d5193b
2020-02-27 20:24:36 -05:00
c213009134
Add Text.DrawOutlined() function & other text helpers.
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GitOrigin-RevId: 47f9115767c9acac31edaed13ba0ac62732a27f1
2020-02-27 15:46:54 -05:00
6802b3f162
Make separate ExtensionMethods file.
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Add Point-deconstruction as an extension method.
GitOrigin-RevId: a804ba797a9b939b65652df67987628b1742dad6
2020-02-24 20:46:24 -05:00
57d15cbbd9
Load all textures & fonts in one place.
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GitOrigin-RevId: 076c86b24f4e4e314a52457a01d5c77e197a2fa2
2020-02-19 11:20:20 -05:00
7e7b0f7715
Move most of the drawing code into a Scene class
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GitOrigin-RevId: 4515493a3bbf99b9513f2f1e66acadae1df53a5a
2020-02-17 21:08:32 -05:00
f01efcde01
Split LinesOfSight into separate Draw() and Update() functions.
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Don't make new arrays every frame.
Partial solution to bug #41 , just need to DrawIndexedPrimitives() now.
GitOrigin-RevId: 0e769d3288dce17fe174b2a1d82a99b1d9994213
2020-02-13 14:55:18 -05:00
5672e292cc
add Levels file to hold level definitions (for now)
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GitOrigin-RevId: ba9c09158f615844be53a1c294d7b8d88c9a62e2
2020-02-13 14:54:30 -05:00
bf2f33f698
add Timer class to projitems
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related to issue #33
GitOrigin-RevId: 2870974cfb34ec14a754d6fcdc976fc7e3fb126c
2020-02-13 14:54:10 -05:00
878d434b22
Add code for intersecting axis-aligned bounding boxes with segments & each other
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GitOrigin-RevId: 99a855c1a813c0fcdd4fca0fd31456b62e964abb
2020-02-13 14:52:07 -05:00
f5ca85264f
Add Clock class & use it from Player and SneakGame
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GitOrigin-RevId: fe20c836ca693fdabad4ce72bfdf8952b59b735b
2020-02-13 14:51:19 -05:00
bba9f643eb
Implement Bresenham's algorithm for line rasterization.
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This is implemented as a static Line.Rasterize(Point p1, Point p2) function
that returns an array of Points. There's also a Line.Rasterize(x1, y1, x1, y2)
version for convenience.
Unit tests included.
GitOrigin-RevId: 525098f8c76c6c3d1a6ff2c32fa2206cff080a11
2020-02-13 14:50:53 -05:00
ae8fa0d21d
Revert "Add .gitignore and .gitattributes."
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This reverts commit 5c9f574644ecd78b112ea857d658f670ef4773e3.
GitOrigin-RevId: 277054282d105e4a5f185ac51983581c89b8a031
2020-02-13 14:50:24 -05:00
cb1b78b875
Add .gitignore and .gitattributes.
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GitOrigin-RevId: 5c9f574644ecd78b112ea857d658f670ef4773e3
2020-02-13 14:50:20 -05:00
db6f3e1425
Add Input class to group gamepad & keyboard inputs together.
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For motion directions (up/down & left/right), have them cancel each other out
if the player attempts to go in opposite directions at once.
Refactor Player & SneakGame to use the new Input class & remove direct access
to Keyboard & GamePad.
GitOrigin-RevId: 80fbed887408ae2b80c01273a49b150f38285dcb
2020-02-13 14:49:45 -05:00
361a02c67f
rm KeyboardInput
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GitOrigin-RevId: 1725d577c5be04488a6723b65c0c93fa25d12ab5
2020-02-13 14:49:12 -05:00
9af191e801
remove last Jumpy vestiges
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GitOrigin-RevId: 259aa3ce7311b1b82f0d0edee81adfa07e50ef7f
2020-02-13 14:48:42 -05:00
d75a469acc
Move JumpyGame -> SneakGame & fix references
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GitOrigin-RevId: ec99138000848e4cdcf371b53ce0dd2fe5ebed70
2020-02-13 14:48:39 -05:00
569a330e89
move Jumpy.Shared -> Shared directory
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GitOrigin-RevId: 781f1fb42b49baa0463ac284ffba7df767fdf8b3
2020-02-13 14:48:28 -05:00