remove use of Math.Clamp()
This commit is contained in:
parent
899b17d955
commit
f05142066d
@ -23,7 +23,8 @@ namespace SemiColinGames {
|
||||
|
||||
public void Update(float modelTime, History<Input> input) {
|
||||
radius += 150 * modelTime * input[0].Motion.Y;
|
||||
radius = Math.Clamp(radius, 50, 200);
|
||||
radius = Math.Min(radius, 200);
|
||||
radius = Math.Max(radius, 50);
|
||||
float angleChange = modelTime * momentum / radius;
|
||||
angle += angleChange;
|
||||
float x = anchor.X + radius * (float) Math.Sin(angle);
|
||||
|
Loading…
Reference in New Issue
Block a user