remove use of Math.Clamp()
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@ -23,7 +23,8 @@ namespace SemiColinGames {
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public void Update(float modelTime, History<Input> input) {
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public void Update(float modelTime, History<Input> input) {
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radius += 150 * modelTime * input[0].Motion.Y;
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radius += 150 * modelTime * input[0].Motion.Y;
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radius = Math.Clamp(radius, 50, 200);
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radius = Math.Min(radius, 200);
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radius = Math.Max(radius, 50);
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float angleChange = modelTime * momentum / radius;
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float angleChange = modelTime * momentum / radius;
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angle += angleChange;
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angle += angleChange;
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float x = anchor.X + radius * (float) Math.Sin(angle);
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float x = anchor.X + radius * (float) Math.Sin(angle);
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