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using Microsoft.Xna.Framework.Audio; |
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using Microsoft.Xna.Framework.Content; |
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namespace SemiColinGames { |
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public static class SoundEffects { |
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public static SoundEffect[] SwordSwings = new SoundEffect[4]; |
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public static void Load(ContentManager content) { |
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SwordSwings[0] = content.Load<SoundEffect>("sfx/zapsplat/sword_whoosh_1"); |
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SwordSwings[1] = content.Load<SoundEffect>("sfx/zapsplat/sword_whoosh_2"); |
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SwordSwings[2] = content.Load<SoundEffect>("sfx/zapsplat/sword_whoosh_3"); |
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SwordSwings[3] = content.Load<SoundEffect>("sfx/zapsplat/sword_whoosh_4"); |
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} |
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} |
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} |