Colin McMillen
4 years ago
4 changed files with 95 additions and 7 deletions
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using Microsoft.Xna.Framework; |
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using Microsoft.Xna.Framework.Content; |
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using Newtonsoft.Json.Linq; |
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using System.Collections.Generic; |
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|
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namespace SemiColinGames { |
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struct SpriteAnimation { |
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public readonly int Start; |
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public readonly int End; |
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public readonly int DurationMs; |
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public SpriteAnimation(int start, int end, int durationMs) { |
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Start = start; |
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End = end; |
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DurationMs = durationMs; |
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} |
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} |
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|
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struct Frame { |
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public readonly Rectangle Source; |
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public readonly int DurationMs; |
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public Frame(Rectangle source, int durationMs) { |
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Source = source; |
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DurationMs = durationMs; |
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} |
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} |
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class Sprite { |
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public readonly TextureRef Texture; |
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private readonly Dictionary<string, SpriteAnimation> animations; |
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private readonly List<Frame> frames; |
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public Sprite(TextureRef texture, string metadataJson) { |
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Texture = texture; |
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animations = new Dictionary<string, SpriteAnimation>(); |
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JObject json = JObject.Parse(metadataJson); |
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frames = new List<Frame>(); |
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foreach (JToken child in json.SelectToken("frames").Children()) { |
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Rectangle source = new Rectangle( |
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child.SelectToken("frame.x").Value<int>(), |
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child.SelectToken("frame.y").Value<int>(), |
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child.SelectToken("frame.w").Value<int>(), |
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child.SelectToken("frame.h").Value<int>()); |
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int durationMs = child.SelectToken("duration").Value<int>(); |
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frames.Add(new Frame(source, durationMs)); |
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} |
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// TODO: handle ping-pong animations.
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JToken frameTags = json.SelectToken("meta.frameTags"); |
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foreach (JToken child in frameTags.Children()) { |
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string name = child.SelectToken("name").Value<string>(); |
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int start = child.SelectToken("from").Value<int>(); |
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int end = child.SelectToken("to").Value<int>(); |
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int durationMs = 0; |
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for (int i = start; i <= end; i++) { |
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durationMs += frames[i].DurationMs; |
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} |
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animations[name] = new SpriteAnimation(start, end, durationMs); |
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} |
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} |
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public Rectangle GetTextureSource(string animationName, int timeMs) { |
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SpriteAnimation animation = animations[animationName]; |
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int time = timeMs % animation.DurationMs; |
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for (int i = animation.Start; i <= animation.End; i++) { |
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int frameTime = frames[i].DurationMs; |
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if (time < frameTime) { |
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return frames[i].Source; |
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} |
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time -= frameTime; |
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} |
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// We shouldn't get here, but if we did, the last frame is a fine thing to return.
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return frames[animation.End].Source; |
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} |
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} |
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static class Sprites { |
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public static Sprite Executioner; |
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public static void Load(ContentManager content) { |
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Executioner = new Sprite( |
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Textures.Executioner, content.Load<string>("sprites/ccg/executioner_female_json")); |
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} |
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} |
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} |
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