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@ -31,13 +31,14 @@ namespace SemiColinGames { |
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} |
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class TileFactory { |
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struct TileSetAndPoint { |
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public TileSet tileSet; |
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public Point point; |
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public TileSetAndPoint(TileSet tileSet, int x, int y) { |
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this.tileSet = tileSet; |
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point = new Point(x, y); |
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struct TextureSource { |
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public Texture2D texture; |
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public Rectangle source; |
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public TextureSource(Texture2D texture, Rectangle source) { |
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this.texture = texture; |
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this.source = source; |
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} |
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} |
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@ -55,17 +56,8 @@ namespace SemiColinGames { |
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{ TileSet.Village, "tiles/anokolisa/village" }, |
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}; |
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static readonly Dictionary<Terrain, TileSetAndPoint> terrainToTilePosition = |
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new Dictionary<Terrain, TileSetAndPoint>() { |
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{ Terrain.Grass, new TileSetAndPoint(TileSet.Grassland, 3, 0) }, |
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{ Terrain.GrassL, new TileSetAndPoint(TileSet.Grassland, 2, 0) }, |
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{ Terrain.GrassR, new TileSetAndPoint(TileSet.Grassland, 4, 0) }, |
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{ Terrain.Rock, new TileSetAndPoint(TileSet.Grassland, 3, 1) }, |
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{ Terrain.RockL, new TileSetAndPoint(TileSet.Grassland, 1, 2) }, |
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{ Terrain.RockR, new TileSetAndPoint(TileSet.Grassland, 5, 2) }, |
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{ Terrain.Water, new TileSetAndPoint(TileSet.Grassland, 9, 2) }, |
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{ Terrain.Block, new TileSetAndPoint(TileSet.Grassland, 6, 3) }, |
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}; |
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readonly Dictionary<Terrain, TextureSource> terrainToTexture = |
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new Dictionary<Terrain, TextureSource>(); |
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readonly Texture2D[] textures; |
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@ -75,18 +67,27 @@ namespace SemiColinGames { |
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foreach (TileSet tileSet in tileSets) { |
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textures[(int) tileSet] = content.Load<Texture2D>(tileSetToContentPath[tileSet]); |
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} |
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terrainToTexture[Terrain.Grass] = GetTextureSource(TileSet.Grassland, 3, 0); |
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terrainToTexture[Terrain.GrassL] = GetTextureSource(TileSet.Grassland, 2, 0); |
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terrainToTexture[Terrain.GrassR] = GetTextureSource(TileSet.Grassland, 4, 0); |
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terrainToTexture[Terrain.Rock] = GetTextureSource(TileSet.Grassland, 3, 1); |
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terrainToTexture[Terrain.RockL] = GetTextureSource(TileSet.Grassland, 1, 2); |
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terrainToTexture[Terrain.RockR] = GetTextureSource(TileSet.Grassland, 5, 2); |
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terrainToTexture[Terrain.Water] = GetTextureSource(TileSet.Grassland, 9, 2); |
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terrainToTexture[Terrain.Block] = GetTextureSource(TileSet.Grassland, 6, 3); |
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} |
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public Tile MakeTile(Terrain terrain, Rectangle position) { |
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TileSet tileSet = terrainToTilePosition[terrain].tileSet; |
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Texture2D texture = textures[(int) tileSet]; |
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return new Tile(terrain, position, texture, TextureSource(terrain)); |
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TextureSource textureSource = terrainToTexture[terrain]; |
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return new Tile(terrain, position, textureSource.texture, textureSource.source); |
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} |
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private static Rectangle TextureSource(Terrain terrain) { |
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private TextureSource GetTextureSource(TileSet tileSet, int x, int y) { |
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Texture2D texture = textures[(int) tileSet]; |
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int size = World.TileSize; |
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Point pos = terrainToTilePosition[terrain].point; |
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return new Rectangle(pos.X * size, pos.Y * size, size, size); |
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Rectangle position = new Rectangle(x * size, y * size, size, size); |
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return new TextureSource(texture, position); |
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} |
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} |
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