diff --git a/Shared/World.cs b/Shared/World.cs index d8eaeeb..79b1524 100644 --- a/Shared/World.cs +++ b/Shared/World.cs @@ -31,13 +31,14 @@ namespace SemiColinGames { } class TileFactory { - struct TileSetAndPoint { - public TileSet tileSet; - public Point point; - public TileSetAndPoint(TileSet tileSet, int x, int y) { - this.tileSet = tileSet; - point = new Point(x, y); + struct TextureSource { + public Texture2D texture; + public Rectangle source; + + public TextureSource(Texture2D texture, Rectangle source) { + this.texture = texture; + this.source = source; } } @@ -55,17 +56,8 @@ namespace SemiColinGames { { TileSet.Village, "tiles/anokolisa/village" }, }; - static readonly Dictionary terrainToTilePosition = - new Dictionary() { - { Terrain.Grass, new TileSetAndPoint(TileSet.Grassland, 3, 0) }, - { Terrain.GrassL, new TileSetAndPoint(TileSet.Grassland, 2, 0) }, - { Terrain.GrassR, new TileSetAndPoint(TileSet.Grassland, 4, 0) }, - { Terrain.Rock, new TileSetAndPoint(TileSet.Grassland, 3, 1) }, - { Terrain.RockL, new TileSetAndPoint(TileSet.Grassland, 1, 2) }, - { Terrain.RockR, new TileSetAndPoint(TileSet.Grassland, 5, 2) }, - { Terrain.Water, new TileSetAndPoint(TileSet.Grassland, 9, 2) }, - { Terrain.Block, new TileSetAndPoint(TileSet.Grassland, 6, 3) }, - }; + readonly Dictionary terrainToTexture = + new Dictionary(); readonly Texture2D[] textures; @@ -75,18 +67,27 @@ namespace SemiColinGames { foreach (TileSet tileSet in tileSets) { textures[(int) tileSet] = content.Load(tileSetToContentPath[tileSet]); } + + terrainToTexture[Terrain.Grass] = GetTextureSource(TileSet.Grassland, 3, 0); + terrainToTexture[Terrain.GrassL] = GetTextureSource(TileSet.Grassland, 2, 0); + terrainToTexture[Terrain.GrassR] = GetTextureSource(TileSet.Grassland, 4, 0); + terrainToTexture[Terrain.Rock] = GetTextureSource(TileSet.Grassland, 3, 1); + terrainToTexture[Terrain.RockL] = GetTextureSource(TileSet.Grassland, 1, 2); + terrainToTexture[Terrain.RockR] = GetTextureSource(TileSet.Grassland, 5, 2); + terrainToTexture[Terrain.Water] = GetTextureSource(TileSet.Grassland, 9, 2); + terrainToTexture[Terrain.Block] = GetTextureSource(TileSet.Grassland, 6, 3); } public Tile MakeTile(Terrain terrain, Rectangle position) { - TileSet tileSet = terrainToTilePosition[terrain].tileSet; - Texture2D texture = textures[(int) tileSet]; - return new Tile(terrain, position, texture, TextureSource(terrain)); + TextureSource textureSource = terrainToTexture[terrain]; + return new Tile(terrain, position, textureSource.texture, textureSource.source); } - private static Rectangle TextureSource(Terrain terrain) { + private TextureSource GetTextureSource(TileSet tileSet, int x, int y) { + Texture2D texture = textures[(int) tileSet]; int size = World.TileSize; - Point pos = terrainToTilePosition[terrain].point; - return new Rectangle(pos.X * size, pos.Y * size, size, size); + Rectangle position = new Rectangle(x * size, y * size, size, size); + return new TextureSource(texture, position); } }