set font to be PointClamped
GitOrigin-RevId: 6f21d2f11df5ba30061ca2994988f5bbd5d38b1d
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@ -102,7 +102,8 @@ namespace SemiColinGames {
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Vector2 position = new Vector2((camera.Width - size.X) / 2, (camera.Height - size.Y) / 2);
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Vector2 position = new Vector2((camera.Width - size.X) / 2, (camera.Height - size.Y) / 2);
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spriteBatch.Begin(
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spriteBatch.Begin(
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SpriteSortMode.Deferred, null, SamplerState.LinearWrap, null, null, null, null);
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SpriteSortMode.Deferred, null, SamplerState.PointClamp, null, null, null, null);
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for (int i = -1; i <= 1; i++) {
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for (int i = -1; i <= 1; i++) {
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for (int j = -1; j <= 1; j++) {
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for (int j = -1; j <= 1; j++) {
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if (i == 0 && j == 0) {
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if (i == 0 && j == 0) {
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@ -112,6 +113,7 @@ namespace SemiColinGames {
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spriteBatch.DrawString(Textures.BannerFont, text, stencilPos, Color.Black);
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spriteBatch.DrawString(Textures.BannerFont, text, stencilPos, Color.Black);
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}
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}
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}
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}
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spriteBatch.DrawString(Textures.BannerFont, text, position, Color.White);
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spriteBatch.DrawString(Textures.BannerFont, text, position, Color.White);
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spriteBatch.End();
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spriteBatch.End();
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}
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}
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