A stealth-based 2D platformer where you don't have to kill anyone unless you want to. https://www.semicolin.games
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  1. using System.Reflection;
  2. using System.Runtime.CompilerServices;
  3. using System.Runtime.InteropServices;
  4. // General Information about an assembly is controlled through the following
  5. // set of attributes. Change these attribute values to modify the information
  6. // associated with an assembly.
  7. [assembly: AssemblyTitle("Sneak")]
  8. [assembly: AssemblyDescription("")]
  9. [assembly: AssemblyConfiguration("")]
  10. [assembly: AssemblyCompany("")]
  11. [assembly: AssemblyProduct("Sneak")]
  12. [assembly: AssemblyCopyright("Copyright © 2020")]
  13. [assembly: AssemblyTrademark("")]
  14. [assembly: AssemblyCulture("")]
  15. // Version information for an assembly consists of the following four values:
  16. //
  17. // Major Version
  18. // Minor Version
  19. // Build Number
  20. // Revision
  21. //
  22. // You can specify all the values or you can default the Build and Revision Numbers
  23. // by using the '*' as shown below:
  24. // [assembly: AssemblyVersion("1.0.*")]
  25. [assembly: AssemblyVersion("1.0.0.0")]
  26. [assembly: AssemblyFileVersion("1.0.0.0")]
  27. [assembly: ComVisible(false)]