19 lines
852 B
Markdown
19 lines
852 B
Markdown
Simple SNES shoot-'em-up game.
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Credits:
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* Programming: Colin McMillen (<c@16bit.cc>, [+ColinMcMillen](https://plus.google.com/+ColinMcMillen))
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* Ship graphics: Scott Robertson ([@carnivac](https://twitter.com/carnivac), <http://carnivac.tumblr.com>)
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Run build.bat to build it. Assumes you have the `wla` assembler binaries and Neviksti's `pcx2snes` somewhere on your path.
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The main files are:
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* pewpew.asm: main code file.
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* memory.asm: definitions of variable names (and memory layout) used by the game.
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* registers.asm: definitions & documentation of important SNES registers.
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* header.asm: definition of ROM layout & SNES header information for wla.
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* init.asm: boilerplate "initialize the hardware" macro.
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Screenshot:
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![Screenshot](https://lh6.googleusercontent.com/-hMl72JNxxvo/VXMD56gpO1I/AAAAAAAB1ig/YQHfPTIY4lQ/w512-h448-no/pewpew008.png)
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