Simple SNES shoot-'em-up game.
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Colin McMillen 2da42f1eb1 Add a "ship" and let the player move around.
This includes some tile / palette data in a separate file and some code
for DMA'ing that data into VRAM. This is used to render a "ship" (white
circle) that the player can move around with the D-Pad.

Added a whole bunch of named registers (& documentation for them) to
registers.asm.
2015-05-23 14:00:43 -04:00
.gitignore Ignore *.smc files. 2015-05-22 12:55:22 -04:00
build.bat echo off in build script. 2015-05-22 15:11:55 -04:00
header.asm Add a "ship" and let the player move around. 2015-05-23 14:00:43 -04:00
InitSNES.asm Add a "ship" and let the player move around. 2015-05-23 14:00:43 -04:00
pewpew.asm Add a "ship" and let the player move around. 2015-05-23 14:00:43 -04:00
README.md Create README.md 2015-05-22 14:35:51 -04:00
registers.asm Add a "ship" and let the player move around. 2015-05-23 14:00:43 -04:00
tiles.asm Add a "ship" and let the player move around. 2015-05-23 14:00:43 -04:00
wlalink.cfg Add build.bat and wlalink config file. 2015-05-22 14:37:52 -04:00

Simple SNES game.