Colin McMillen
54d2828bf6
Shinier star graphic.
2015-05-31 13:35:06 -04:00
Colin McMillen
b802431925
Change output file extension .smc -> .sfc
2015-05-31 12:32:36 -04:00
Colin McMillen
1dc44a3f00
Move sprite table RAM location.
2015-05-31 12:27:30 -04:00
Colin McMillen
bac214a95b
Fix subtraction / two's complement bug.
2015-05-31 11:36:14 -04:00
Colin McMillen
e39f802bd5
Loop through shots array to find an empty spot.
2015-05-31 11:31:18 -04:00
Colin McMillen
7d0140d233
Alternate up-shots and down-shots.
2015-05-31 11:05:04 -04:00
Colin McMillen
5ace3844dc
Shots can now have negative y-velocity.
2015-05-31 10:45:29 -04:00
Colin McMillen
611b4d20f2
Update world & sprites in separate loops.
...
Also give shots a y-velocity.
2015-05-30 22:43:27 -04:00
Colin McMillen
25a2fb20ab
Change bit-format of scratch sprite table.
...
Now each sprite's bits count as: "1 = large" and "1 = enabled", which is
more intuitive.
2015-05-30 12:02:25 -04:00
Colin McMillen
48db4aca58
Don't bother storing zeroes to joypad registers.
2015-05-30 11:32:35 -04:00
Colin McMillen
116d591c60
Update shot speed and cooldown timer.
2015-05-30 11:08:26 -04:00
Colin McMillen
510aca6ed3
More register documentation.
2015-05-30 11:04:22 -04:00
Colin McMillen
49abebc211
Allow more than 4 shots.
2015-05-30 10:53:31 -04:00
Colin McMillen
0e7d46c46f
Don't read joysticks during auto-joypad read.
2015-05-30 09:28:07 -04:00
Colin McMillen
5c45dfa834
Make macros for setting 16bit/8bit registers.
...
Also disable NMI while processing, and start refactoring joypad handler.
2015-05-30 09:03:55 -04:00
Colin McMillen
8c5b4232c1
Add a period.
2015-05-29 08:04:38 -04:00
Colin McMillen
36b54692c1
Simplify handling of secondary sprite table.
...
We now keep a buffer that has one byte per sprite, and later pack it
into the bitfield format wanted by OAM, instead of calculating the
bitfield manually during UpdateWorld
2015-05-29 08:03:20 -04:00
Colin McMillen
7a04a359fa
Tighten up vBlankCounter code.
2015-05-28 08:44:38 -04:00
Colin McMillen
325006664b
and+cmp -> bit where possible
2015-05-28 07:17:09 -04:00
Colin McMillen
7b637436b8
Define a constant for shot array length.
2015-05-27 07:51:51 -04:00
Colin McMillen
c94ac75c45
Remove trailing whitespace.
2015-05-27 07:09:44 -04:00
Colin McMillen
f324413101
Use symbolic constant for backgroundBlue.
2015-05-27 06:56:42 -04:00
Colin McMillen
292cb079a5
Allow for multiple shots at once.
2015-05-25 15:35:22 -04:00
Colin McMillen
2bf56bb422
Change addresses back, to match the comment.
2015-05-25 14:32:07 -04:00
Colin McMillen
a0532f0429
Refactor to use .defines for many memory locations.
2015-05-25 14:28:00 -04:00
Colin McMillen
7b6cd3f583
Reformat main file.
...
Mostly moved stuff around so that it's in a more sensible order.
2015-05-25 12:52:38 -04:00
Colin McMillen
1319e4f52d
Add the ability to shoot with the B button.
...
Forgot to update the main file.
2015-05-25 12:07:08 -04:00
Colin McMillen
782db84d48
Add the ability to shoot with the B button.
...
For now, only one shot can be in-flight at a time.
2015-05-25 12:01:42 -04:00
Colin McMillen
a7fec6d4be
Remove unused PCX file.
2015-05-25 10:00:14 -04:00
Colin McMillen
025d0ea3ec
Use 32x32 sprites for ship.
...
Also use neviksti's pcx2snes rather than eKid's.
2015-05-25 09:42:54 -04:00
Colin McMillen
e8d57e5cbe
Add *.pic and *.clr to gitignore.
2015-05-25 09:40:26 -04:00
Colin McMillen
55fdf055fe
Initialize BG3 tilemap with random numbers.
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Fill bank 2 with random bytes for things that want randomness.
Move all the graphics data to bank 1.
2015-05-25 08:04:15 -04:00
Colin McMillen
e2a51abc7b
Use new ship sprite.
...
Taken from:
http://opengameart.org/content/spaceships-1
and shrunk down a bit.
2015-05-24 20:32:41 -04:00
Colin McMillen
476495574f
Change main file (forgot in previous commit.)
2015-05-24 19:50:10 -04:00
Colin McMillen
6fc775a411
Animate player sprite. Use BG3 instead of BG2.
...
Also deleted some dead code with coordinate-conversion for scrolling the
backgrounds based on player input.
2015-05-24 19:49:04 -04:00
Colin McMillen
fe0ae0d008
More realistic background.
2015-05-24 14:44:26 -04:00
Colin McMillen
ffd584c19e
Re-enable the background, and scroll it.
2015-05-24 13:22:42 -04:00
Colin McMillen
dceedf64ba
Use proper sprites.
2015-05-24 10:43:25 -04:00
Colin McMillen
77ee989fb0
Add pcx2snes to build script.
2015-05-23 18:13:38 -04:00
Colin McMillen
788d4a884b
Add an airplane tile.
2015-05-23 18:00:49 -04:00
Colin McMillen
41155fadec
Add a happy-face tile.
2015-05-23 17:17:39 -04:00
Colin McMillen
83e0e26e29
Add .wla5692a to gitignore.
2015-05-23 17:10:22 -04:00
Colin McMillen
e6a3fd7578
Actually delete InitSNES.asm.
2015-05-23 17:09:49 -04:00
Colin McMillen
ace9287755
Rename InitSNES.asm -> init.asm
2015-05-23 15:42:47 -04:00
Colin McMillen
abd636a93e
Add more DMA registers. Add links to docs.
2015-05-23 15:38:27 -04:00
Colin McMillen
2da42f1eb1
Add a "ship" and let the player move around.
...
This includes some tile / palette data in a separate file and some code
for DMA'ing that data into VRAM. This is used to render a "ship" (white
circle) that the player can move around with the D-Pad.
Added a whole bunch of named registers (& documentation for them) to
registers.asm.
2015-05-23 14:00:43 -04:00
Colin McMillen
1925869fb6
Add registers.asm file. Refer to registers by name.
2015-05-22 19:39:43 -04:00
Colin McMillen
6d94f5d032
echo off in build script.
2015-05-22 15:11:55 -04:00
Colin McMillen
1ab6ee37f3
Set background color on every frame.
...
Make some comments more clear.
2015-05-22 15:09:14 -04:00
Colin McMillen
f6ef82180d
Add build.bat and wlalink config file.
2015-05-22 14:37:52 -04:00