Colin McMillen
510aca6ed3
More register documentation.
2015-05-30 11:04:22 -04:00
Colin McMillen
0e7d46c46f
Don't read joysticks during auto-joypad read.
2015-05-30 09:28:07 -04:00
Colin McMillen
c94ac75c45
Remove trailing whitespace.
2015-05-27 07:09:44 -04:00
Colin McMillen
025d0ea3ec
Use 32x32 sprites for ship.
...
Also use neviksti's pcx2snes rather than eKid's.
2015-05-25 09:42:54 -04:00
Colin McMillen
fe0ae0d008
More realistic background.
2015-05-24 14:44:26 -04:00
Colin McMillen
ffd584c19e
Re-enable the background, and scroll it.
2015-05-24 13:22:42 -04:00
Colin McMillen
dceedf64ba
Use proper sprites.
2015-05-24 10:43:25 -04:00
Colin McMillen
abd636a93e
Add more DMA registers. Add links to docs.
2015-05-23 15:38:27 -04:00
Colin McMillen
2da42f1eb1
Add a "ship" and let the player move around.
...
This includes some tile / palette data in a separate file and some code
for DMA'ing that data into VRAM. This is used to render a "ship" (white
circle) that the player can move around with the D-Pad.
Added a whole bunch of named registers (& documentation for them) to
registers.asm.
2015-05-23 14:00:43 -04:00
Colin McMillen
1925869fb6
Add registers.asm file. Refer to registers by name.
2015-05-22 19:39:43 -04:00