Tweak ship / shot spawn rates.
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@ -495,7 +495,7 @@ UpdateShotCooldown:
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SpawnEnemyShips:
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GetRandomByte
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bit #%00111111 ; Spawn ships every this-many frames (on average).
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bit #%01111111 ; Spawn ships every this-many frames (on average).
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beq +
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rts
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+
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@ -552,7 +552,7 @@ UpdateEnemyShips:
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sta enemyShipArray, Y ; reap it.
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bra ++
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+
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sta enemyShipArray + 1, Y
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sta enemyShipArray + 1, Y ; move it.
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++
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@ -568,7 +568,7 @@ UpdateEnemyShips:
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SpawnEnemyShots:
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lda vBlankCounter
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bit #%00001111 ; Spawn shots every this-many frames.
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bit #%00011111 ; Spawn shots every this-many frames.
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beq +
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rts
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+
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