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Pull out a separate CheckCollision function.

main
Colin McMillen 9 years ago
parent
commit
c5c3297237
  1. 84
      pewpew.asm

84
pewpew.asm

@ -484,6 +484,8 @@ UpdateWorld:
jsr UpdateEnemyShips
jsr CheckCollisionsWithPlayer
jsr CheckCollisionsWithEnemies
jsr UpdateBackgroundScroll
rts
@ -730,6 +732,53 @@ ShotDone:
; Expects:
; $00: x-coordinate of ship's center.
; $01: y-coordinate of ship's center.
; $02: x-coordinate of shot's upper-left.
; $03: y-coordinate of shot's upper-left.
; $04: half of the shot's size.
;
; Modifies:
; $05
; A: set to non-zero if there was a collision, zero otherwise.
CheckCollision:
lda $02
clc
adc $04 ; Get the center of the shot.
sbc $00
bpl + ; If the result is positive, great!
eor #$ff ; Otherwise, negate it.
inc A
+
; A now contains dx, guaranteed to be positive.
cmp #18 ; Threshold for "successful hit".
bcc +
lda #0 ; Already too far to be a hit; bail.
rts
+
sta $05 ; Save dx for later.
; Find dy.
lda $03
clc
adc $04 ; Get the center of the shot.
sbc $01
bpl + ; If the result is positive, great!
eor #$ff ; Otherwise, negate it.
inc A
+
; A now contains dy, guaranteed to be positive.
clc
adc $05 ; Add dx.
cmp #18 ; Threshold for "successful hit".
lda #0
bcs +
lda #1 ; Got a hit.
+
rts
CheckCollisionsWithPlayer:
; Store player position statically.
clc
@ -749,34 +798,13 @@ CheckCollisionsWithPlayer:
cmp #0 ; Check whether it's active.
beq ++
; Find dx.
lda enemyShotArray + 1, X ; x.
clc
adc #2 ; Get the center of the shot.
sbc $00
bpl + ; If the result is positive, great!
eor #$ff ; Otherwise, negate it.
inc A
+
; A now contains dx, guaranteed to be positive.
cmp #18 ; Threshold for "successful hit".
bcs ++ ; Already too far; bail.
sta $02
; Find dy.
lda enemyShotArray + 2, X ; y.
clc
adc #2
sbc $01
bpl + ; If the result is positive, great!
eor #$ff ; Otherwise, negate it.
inc A
+
; A now contains dy, guaranteed to be positive.
clc
adc $02 ; Add dx.
cmp #18 ; Threshold for "successful hit".
bcs ++
sta $03
jsr CheckCollision
cmp #0
beq ++
; OK, we got a hit!
; Disable the shot.
@ -800,6 +828,11 @@ CheckCollisionsWithPlayer:
CheckCollisionsWithEnemies:
rts
UpdateBackgroundScroll:
; Make the background scroll. Horizontal over time; vertical depending on
; player's y-coordinate.
@ -813,7 +846,6 @@ UpdateBackgroundScroll:
.endr
sta BG3VOFS
stz BG3VOFS
rts

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