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2 Commits
6df7f1e53b
...
08862f52af
Author | SHA1 | Date | |
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08862f52af | |||
8d4bf9c69f |
105
Program.cs
105
Program.cs
@ -40,6 +40,7 @@ public class FpsCounter {
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}
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}
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}
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}
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public class CameraInfo {
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public class CameraInfo {
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public readonly Vector2i Resolution;
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public readonly Vector2i Resolution;
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@ -52,12 +53,14 @@ public class CameraInfo {
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public static readonly CameraInfo IPHONE_12_MINI = new(new Vector2i(4032, 3024));
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public static readonly CameraInfo IPHONE_12_MINI = new(new Vector2i(4032, 3024));
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}
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}
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public enum ToolState {
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public enum ToolState {
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Active,
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Active,
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Done,
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Done,
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Canceled
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Canceled
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}
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}
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public interface ITool {
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public interface ITool {
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void SetActivePhoto(Photo photo);
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void SetActivePhoto(Photo photo);
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ToolState HandleInput(UiGeometry geometry, KeyboardState input, MouseState mouse, Game game);
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ToolState HandleInput(UiGeometry geometry, KeyboardState input, MouseState mouse, Game game);
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@ -65,6 +68,7 @@ public interface ITool {
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void Draw(UiGeometry geometry, Game game);
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void Draw(UiGeometry geometry, Game game);
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}
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}
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public class ViewTool : ITool {
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public class ViewTool : ITool {
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Photo? activePhoto;
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Photo? activePhoto;
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@ -77,7 +81,7 @@ public class ViewTool : ITool {
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}
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}
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public string Status() {
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public string Status() {
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return "view";
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return "";
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}
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}
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public void Draw(UiGeometry geometry, Game game) {
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public void Draw(UiGeometry geometry, Game game) {
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@ -88,39 +92,51 @@ public class ViewTool : ITool {
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// FIXME: remove unneeded dependencies on "Game" or at least refactor them a bit.
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// FIXME: remove unneeded dependencies on "Game" or at least refactor them a bit.
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public class CropTool : ITool {
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public class CropTool : ITool {
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Photo? activePhoto;
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Photo activePhoto;
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Vector2i mouseDragStart;
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Vector2i mouseDragStart;
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Vector2i mouseDragEnd;
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Vector2i mouseDragEnd;
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string status = "";
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string status = "";
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public CropTool(Photo photo) {
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activePhoto = photo;
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}
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public void SetActivePhoto(Photo photo) {
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public void SetActivePhoto(Photo photo) {
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if (photo != activePhoto) {
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mouseDragStart = Vector2i.Zero;
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mouseDragEnd = Vector2i.Zero;
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}
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activePhoto = photo;
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activePhoto = photo;
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}
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}
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public ToolState HandleInput(UiGeometry geometry, KeyboardState input, MouseState mouse, Game game) {
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public ToolState HandleInput(UiGeometry geometry, KeyboardState input, MouseState mouse, Game game) {
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Vector2i mousePosition = (Vector2i) mouse.Position;
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Vector2i mousePosition = (Vector2i) mouse.Position;
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Vector2i imagePosition = game.ScreenToImage(mousePosition);
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if (mouse.IsButtonPressed(MouseButton.Button1)) {
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if (mouse.IsButtonPressed(MouseButton.Button1)) {
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if (geometry.PhotoBox.ContainsInclusive(mousePosition)) {
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if (geometry.PhotoBox.ContainsInclusive(mousePosition)) {
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mouseDragStart = mousePosition;
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mouseDragStart = imagePosition;
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}
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}
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}
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}
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if (mouse.IsButtonDown(MouseButton.Button1)) {
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if (mouse.IsButtonDown(MouseButton.Button1)) {
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if (geometry.PhotoBox.ContainsInclusive(mousePosition)) {
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if (geometry.PhotoBox.ContainsInclusive(mousePosition)) {
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// FIXME: really this should be clipped to the active photo's drawable area, not the whole photobox.
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mouseDragEnd = imagePosition;
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mouseDragEnd = mousePosition;
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}
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}
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}
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}
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Vector2i start = game.ScreenToImage(mouseDragStart);
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var (left, right, top, bottom) = GetCrop();
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// FIXME: this needs to be the actual width of the computed box.
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Vector2i size = game.ScreenToImage(mouseDragEnd) - start;
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status = $"({start.X}, {start.Y}) {size.X}x{size.Y}";
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Vector2i size = new(right - left, bottom - top);
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status = $"({left}, {top}) {size.X}x{size.Y}";
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Rectangle crop = Rectangle.Empty;
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if (size.X > 0 && size.Y > 0) {
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crop = Rectangle.FromLTRB(left, top, right, bottom);
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}
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activePhoto.CropRectangle = crop;
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if (input.IsKeyPressed(Keys.Enter)) {
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if (input.IsKeyPressed(Keys.Enter)) {
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ApplyCrop(game);
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return ToolState.Done;
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return ToolState.Done;
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}
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}
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@ -139,6 +155,8 @@ public class CropTool : ITool {
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// in other direction work well.
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// in other direction work well.
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Vector2i start = mouseDragStart;
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Vector2i start = mouseDragStart;
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Vector2i end = mouseDragEnd;
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Vector2i end = mouseDragEnd;
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// FIXME: choose the aspect ratio based on the original image aspect ratio.
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// FIXME: allow for unconstrained crop, 1:1, etc.
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end.Y = Math.Min(end.Y, start.Y + (end.X - start.X) * 4 / 6);
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end.Y = Math.Min(end.Y, start.Y + (end.X - start.X) * 4 / 6);
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end.X = start.X + (end.Y - start.Y) * 6 / 4;
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end.X = start.X + (end.Y - start.Y) * 6 / 4;
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int left = Math.Min(start.X, end.X);
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int left = Math.Min(start.X, end.X);
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@ -148,31 +166,16 @@ public class CropTool : ITool {
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return (left, right, top, bottom);
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return (left, right, top, bottom);
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}
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}
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void ApplyCrop(Game game) {
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var (left, right, top, bottom) = GetCrop();
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int area = (right - left) * (bottom - top);
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if (area == 0) {
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return;
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}
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Vector2i leftTop = game.ScreenToImage(left, top);
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Vector2i rightBottom = game.ScreenToImage(right, bottom);
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Rectangle crop = Rectangle.FromLTRB(leftTop.X, leftTop.Y, rightBottom.X, rightBottom.Y);
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// FIXME: make sure this doesn't exceed image.Bounds.
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// FIXME: once set, display it properly in the PhotoBox.
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if (activePhoto != null) {
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activePhoto.CropRectangle = crop;
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}
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Console.WriteLine(crop);
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}
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public void Draw(UiGeometry geometry, Game game) {
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public void Draw(UiGeometry geometry, Game game) {
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var (left, right, top, bottom) = GetCrop();
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if (activePhoto.CropRectangle == Rectangle.Empty) {
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int area = (right - left) * (bottom - top);
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if (area == 0) {
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return;
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return;
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}
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}
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Vector2i leftTop = game.ImageToScreen(activePhoto.CropRectangle.Left, activePhoto.CropRectangle.Top);
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Vector2i rightBottom = game.ImageToScreen(activePhoto.CropRectangle.Right, activePhoto.CropRectangle.Bottom);
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var (left, top) = leftTop;
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var (right, bottom) = rightBottom;
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Color4 shadeColor = new Color4(0, 0, 0, 0.75f);
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Color4 shadeColor = new Color4(0, 0, 0, 0.75f);
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game.DrawFilledBox(new Box2i(0, 0, left, geometry.PhotoBox.Max.Y), shadeColor);
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game.DrawFilledBox(new Box2i(0, 0, left, geometry.PhotoBox.Max.Y), shadeColor);
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game.DrawFilledBox(new Box2i(left, 0, geometry.PhotoBox.Max.X, top), shadeColor);
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game.DrawFilledBox(new Box2i(left, 0, geometry.PhotoBox.Max.X, top), shadeColor);
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@ -192,7 +195,7 @@ public class CropTool : ITool {
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}
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}
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}
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}
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// FIXME: this should probably be IDisposable?
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public class Photo {
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public class Photo {
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public string Filename;
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public string Filename;
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public bool Loaded = false;
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public bool Loaded = false;
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@ -474,6 +477,7 @@ public class Photo {
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}
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}
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}
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}
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public class Texture : IDisposable {
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public class Texture : IDisposable {
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public int Handle;
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public int Handle;
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public Vector2i Size;
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public Vector2i Size;
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@ -524,6 +528,7 @@ public class Texture : IDisposable {
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}
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}
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}
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}
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public class UiGeometry {
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public class UiGeometry {
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public static Vector2i MIN_WINDOW_SIZE = new(1024, 768);
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public static Vector2i MIN_WINDOW_SIZE = new(1024, 768);
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private static CameraInfo activeCamera = CameraInfo.CANON_EOS_R6M2;
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private static CameraInfo activeCamera = CameraInfo.CANON_EOS_R6M2;
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@ -565,6 +570,7 @@ public class UiGeometry {
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}
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}
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}
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}
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public static class Util {
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public static class Util {
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public const float PI = (float) Math.PI;
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public const float PI = (float) Math.PI;
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@ -587,7 +593,7 @@ public static class Util {
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}
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}
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// FIXME: I'm not convinced that all of these are correct, especially the
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// FIXME: I'm not convinced that all of these are correct, especially the
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// cases that involve flipping (because whether you're flipping before or
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// cases that involve flipping (because whether you're flipping before or
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// after rotation matters.).
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// after rotation matters.)
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var operations = new Dictionary<ushort, (RotateMode, FlipMode)> {
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var operations = new Dictionary<ushort, (RotateMode, FlipMode)> {
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{ 2, (RotateMode.None, FlipMode.Horizontal) },
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{ 2, (RotateMode.None, FlipMode.Horizontal) },
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{ 3, (RotateMode.Rotate180, FlipMode.None) },
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{ 3, (RotateMode.Rotate180, FlipMode.None) },
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@ -606,6 +612,11 @@ public static class Util {
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}
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}
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public static Texture RenderText(string text, int size) {
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public static Texture RenderText(string text, int size) {
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// Make sure that 0-length text doesn't end up as a 0-size texture, which
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// might cause problems.
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if (text.Length == 0) {
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text = " ";
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}
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Font font = SystemFonts.CreateFont("Consolas", size, FontStyle.Bold);
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Font font = SystemFonts.CreateFont("Consolas", size, FontStyle.Bold);
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TextOptions options = new(font);
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TextOptions options = new(font);
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FontRectangle rect = TextMeasurer.Measure(text, new TextOptions(font));
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FontRectangle rect = TextMeasurer.Measure(text, new TextOptions(font));
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@ -652,6 +663,7 @@ public static class Util {
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}
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}
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}
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}
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public class Game : GameWindow {
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public class Game : GameWindow {
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public Game(GameWindowSettings gwSettings, NativeWindowSettings nwSettings) : base(gwSettings, nwSettings) {
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public Game(GameWindowSettings gwSettings, NativeWindowSettings nwSettings) : base(gwSettings, nwSettings) {
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activeTool = viewTool;
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activeTool = viewTool;
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@ -713,8 +725,6 @@ public class Game : GameWindow {
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Close();
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Close();
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}
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}
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int lastPhotoIndex = photoIndex;
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mousePosition = (Vector2i) MouseState.Position;
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mousePosition = (Vector2i) MouseState.Position;
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// Look for mouse clicks on thumbnails or stars.
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// Look for mouse clicks on thumbnails or stars.
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@ -786,10 +796,6 @@ public class Game : GameWindow {
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photoIndex = Math.Clamp(photoIndex, 0, photos.Count - 1);
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photoIndex = Math.Clamp(photoIndex, 0, photos.Count - 1);
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}
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}
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if (photoIndex != lastPhotoIndex) {
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// FIXME!!!: do something to reset tool state here
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}
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// Handle presses of the "rating" keys -- 0-5 and `.
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// Handle presses of the "rating" keys -- 0-5 and `.
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// A normal press just sets the rating of the current photo.
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// A normal press just sets the rating of the current photo.
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// If the user is holding "shift", we instead filter to only show photos of that rating or higher.
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// If the user is holding "shift", we instead filter to only show photos of that rating or higher.
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@ -856,7 +862,7 @@ public class Game : GameWindow {
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// Handle tool switching.
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// Handle tool switching.
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if (activeTool == viewTool) {
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if (activeTool == viewTool) {
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if (input.IsKeyPressed(Keys.C)) {
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if (input.IsKeyPressed(Keys.C)) {
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activeTool = new CropTool();
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activeTool = new CropTool(photos[photoIndex]);
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}
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}
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}
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}
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@ -930,9 +936,9 @@ public class Game : GameWindow {
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GL.VertexAttribPointer(texCoordLocation, 2, VertexAttribPointerType.Float, false, 5 * sizeof(float), 3 * sizeof(float));
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GL.VertexAttribPointer(texCoordLocation, 2, VertexAttribPointerType.Float, false, 5 * sizeof(float), 3 * sizeof(float));
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// Load photos from a directory.
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// Load photos from a directory.
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string[] files = Directory.GetFiles(@"c:\users\colin\desktop\photos-test\");
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// string[] files = Directory.GetFiles(@"c:\users\colin\desktop\photos-test\");
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// string[] files = Directory.GetFiles(@"c:\users\colin\pictures\photos\2023\07\14\");
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// string[] files = Directory.GetFiles(@"c:\users\colin\pictures\photos\2023\07\14\");
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// string[] files = Directory.GetFiles(@"c:\users\colin\pictures\photos\2023\07\23\");
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string[] files = Directory.GetFiles(@"c:\users\colin\pictures\photos\2023\07\23\");
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// string[] files = Directory.GetFiles(@"G:\DCIM\100EOSR6\");
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// string[] files = Directory.GetFiles(@"G:\DCIM\100EOSR6\");
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// string[] files = Directory.GetFiles(@"c:\users\colin\desktop\totte-output\2023\07\31");
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// string[] files = Directory.GetFiles(@"c:\users\colin\desktop\totte-output\2023\07\31");
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// string[] files = Directory.GetFiles(@"C:\Users\colin\Pictures\photos\2018\06\23");
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// string[] files = Directory.GetFiles(@"C:\Users\colin\Pictures\photos\2018\06\23");
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@ -1109,7 +1115,9 @@ public class Game : GameWindow {
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public Vector2i ScreenToImage(int x, int y) {
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public Vector2i ScreenToImage(int x, int y) {
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int rx = (int) ((x - activeOffset.X) / activeScale);
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int rx = (int) ((x - activeOffset.X) / activeScale);
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rx = Math.Clamp(rx, 0, photos[photoIndex].Size.X);
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int ry = (int) ((y - activeOffset.Y) / activeScale);
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int ry = (int) ((y - activeOffset.Y) / activeScale);
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ry = Math.Clamp(ry, 0, photos[photoIndex].Size.Y);
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return new(rx, ry);
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return new(rx, ry);
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}
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}
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@ -1117,6 +1125,16 @@ public class Game : GameWindow {
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return ScreenToImage(position.X, position.Y);
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return ScreenToImage(position.X, position.Y);
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}
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}
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public Vector2i ImageToScreen(int x, int y) {
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int rx = (int) ((x * activeScale) + activeOffset.X);
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int ry = (int) ((y * activeScale) + activeOffset.Y);
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return new(rx, ry);
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}
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public Vector2i ImageToScreen(Vector2i position) {
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return ImageToScreen(position.X, position.Y);
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}
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public void DrawTexture(Texture texture, int x, int y) {
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public void DrawTexture(Texture texture, int x, int y) {
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DrawTexture(texture, Util.MakeBox(x, y, texture.Size.X, texture.Size.Y));
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DrawTexture(texture, Util.MakeBox(x, y, texture.Size.X, texture.Size.Y));
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}
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}
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@ -1200,6 +1218,7 @@ public class Game : GameWindow {
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}
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}
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}
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}
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static class Program {
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static class Program {
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static void Main(string[] args) {
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static void Main(string[] args) {
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List<MonitorInfo> monitors = Monitors.GetMonitors();
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List<MonitorInfo> monitors = Monitors.GetMonitors();
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Loading…
Reference in New Issue
Block a user