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c7bb0deb0c
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use Color4 constants
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2023-07-06 23:36:55 -04:00 |
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cadc8e4779
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Draw{Texture,Box}: allow passing in a different draw color
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2023-07-06 23:14:55 -04:00 |
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dd7c3f6615
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rm unused imports
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2023-07-06 22:33:25 -04:00 |
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ca4ea40916
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remove non-Rect versions of Draw{Texture,Box}
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2023-07-06 22:13:26 -04:00 |
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cb3994a378
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rm borderWidth constant, box thickness 2->3
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2023-07-06 21:59:50 -04:00 |
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4ed9ed0796
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make Draw{Box,Texture} take a Rectangle
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2023-07-06 21:55:51 -04:00 |
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536abbf2b4
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add DrawTexture() and DrawBox() functions
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2023-07-06 21:26:50 -04:00 |
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4e0a15e3a0
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move TEXTURE_WHITE loading; rm shader.Use() from OnRenderFrame()
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2023-07-06 19:18:59 -04:00 |
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a94a3938dc
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add blank white texture
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2023-07-06 18:39:17 -04:00 |
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ab9d9a0709
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remove frameCount for now
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2023-07-06 18:34:34 -04:00 |
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855c97241b
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add CameraInfo class; load textures from Image rather than a pathname
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2023-07-06 18:31:50 -04:00 |
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904726aba6
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SetVertices() now takes in a width and height instead of right and bottom
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2023-06-29 22:57:38 -04:00 |
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0625040304
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letterbox the image so that the aspect ratio is right
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2023-06-29 22:52:52 -04:00 |
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a3360b1420
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add min window size & use some constants for computing draw positions
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2023-06-29 22:31:14 -04:00 |
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f822a07602
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add Width and Height to Texture
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2023-06-29 22:21:41 -04:00 |
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712472bdfb
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dos2unix
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2023-06-29 22:10:24 -04:00 |
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225a1a623c
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render little thumbnails for each loaded image
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2023-06-29 22:09:08 -04:00 |
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6fc66aba8f
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use arrows to flip through loaded images
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2023-06-29 19:12:40 -04:00 |
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20f8b1e285
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load multiple textures, one for every JPG in the input directory
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2023-06-29 16:01:49 -04:00 |
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d3e7718b5f
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make a Texture object
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2023-06-29 15:51:42 -04:00 |
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950336b960
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initial add. opens a window and puts an image in it
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2023-06-29 15:10:05 -04:00 |
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