draw text indicating zoom level
This commit is contained in:
parent
f853ef7cda
commit
fe9da67b04
25
Program.cs
25
Program.cs
@ -142,6 +142,7 @@ void main() {
|
||||
|
||||
// FIXME: this should probably be IDisposable?
|
||||
public class Photo {
|
||||
public bool Loaded = false;
|
||||
private string file;
|
||||
private Texture texture;
|
||||
private Texture placeholder;
|
||||
@ -170,6 +171,7 @@ public class Photo {
|
||||
texture = new Texture(image);
|
||||
image.Dispose();
|
||||
image = null;
|
||||
Loaded = true;
|
||||
}
|
||||
return texture;
|
||||
}
|
||||
@ -253,22 +255,28 @@ public class UiGeometry {
|
||||
public static class Util {
|
||||
public const float PI = (float) Math.PI;
|
||||
|
||||
// FIXME: capitalize these functions
|
||||
public static Box2i makeBox(int left, int top, int width, int height) {
|
||||
return new Box2i(left, top, left + width, top + height);
|
||||
}
|
||||
|
||||
public static Image<Rgba32> makeImage(float width, float height) {
|
||||
return new((int) Math.Ceiling(width), (int) Math.Ceiling(height), new Rgba32(0x00, 0x00, 0x00, 0x00));
|
||||
return new((int) Math.Ceiling(width), (int) Math.Ceiling(height));
|
||||
}
|
||||
|
||||
public static Texture renderText(string text) {
|
||||
Font font = SystemFonts.CreateFont("Consolas", 36, FontStyle.Bold);
|
||||
return renderText(text, 16);
|
||||
}
|
||||
|
||||
public static Texture renderText(string text, int size) {
|
||||
Font font = SystemFonts.CreateFont("Consolas", size, FontStyle.Bold);
|
||||
TextOptions options = new(font);
|
||||
FontRectangle size = TextMeasurer.Measure(text, new TextOptions(font));
|
||||
Image<Rgba32> image = makeImage(size.Width, size.Height);
|
||||
FontRectangle rect = TextMeasurer.Measure(text, new TextOptions(font));
|
||||
Image<Rgba32> image = makeImage(rect.Width, rect.Height);
|
||||
IBrush brush = Brushes.Solid(Color.White);
|
||||
IPen pen = Pens.Solid(Color.Black, 1f);
|
||||
image.Mutate(x => x.DrawText(options, text, brush, pen));
|
||||
// IPen pen = Pens.Solid(Color.Black, 1f);
|
||||
// image.Mutate(x => x.DrawText(options, text, brush, pen));
|
||||
image.Mutate(x => x.DrawText(options, text, brush));
|
||||
Texture texture = new Texture(image);
|
||||
image.Dispose();
|
||||
return texture;
|
||||
@ -471,10 +479,11 @@ public class Game : GameWindow {
|
||||
DrawBox(box, 3, Color4.White);
|
||||
}
|
||||
}
|
||||
Texture label = Util.renderText("hello world what is going on");
|
||||
// Texture label = Util.renderStar(10);
|
||||
if (photos[photoIndex].Loaded) {
|
||||
Texture label = Util.renderText(String.Format("zoom: {0:F1}%", scale * 100));
|
||||
DrawTexture(label, Util.makeBox(10, 10, label.Size.X, label.Size.Y));
|
||||
label.Dispose();
|
||||
}
|
||||
|
||||
SwapBuffers();
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user