diff --git a/Program.cs b/Program.cs index ecc1437..c76fba8 100644 --- a/Program.cs +++ b/Program.cs @@ -139,20 +139,14 @@ void main() { } public class Photo { - public Texture Texture; - public bool Loaded = false; - private readonly string filename; + private Texture texture; + private Texture placeholder; + private Image image; - public Photo(string filename, Texture unloadedTexture) { - this.filename = filename; - Texture = unloadedTexture; - } - - public void Load() { - Image image = Image.Load(filename); - - Console.WriteLine("----------------------------------"); - Console.WriteLine($"image loaded: {image.Width}x{image.Height}"); + public Photo(Image image, Texture placeholder) { + this.image = image; + this.placeholder = placeholder; + texture = placeholder; ExifProfile? exifs = image.Metadata.ExifProfile; if (exifs != null) { @@ -162,9 +156,15 @@ public class Photo { } } } - Texture = new Texture(image); - Loaded = true; } + + public Texture Texture() { + if (texture == placeholder) { + texture = new Texture(image); + image.Dispose(); + } + return texture; + } } public class Texture : IDisposable { @@ -175,7 +175,6 @@ public class Texture : IDisposable { Size = new Vector2i(image.Width, image.Height); byte[] pixelBytes = new byte[Size.X * Size.Y * Unsafe.SizeOf()]; image.CopyPixelDataTo(pixelBytes); - image.Dispose(); Handle = GL.GenTexture(); GL.ActiveTexture(TextureUnit.Texture0); @@ -262,6 +261,7 @@ public class Game : GameWindow { 1, 2, 3 // second triangle }; + bool doneLoading = false; int VertexBufferObject; int ElementBufferObject; int VertexArrayObject; @@ -293,7 +293,6 @@ public class Game : GameWindow { } } - // Track keyboard repeat times for advancing up/down. if (!input.IsKeyDown(Keys.Down)) { downTimer = Int64.MaxValue; @@ -318,7 +317,7 @@ public class Game : GameWindow { } } - protected override void OnLoad() { + protected override async void OnLoad() { base.OnLoad(); GL.ClearColor(0f, 0f, 0f, 1f); @@ -354,19 +353,24 @@ public class Game : GameWindow { // Load textures from JPEGs. // string[] files = Directory.GetFiles(@"c:\users\colin\desktop\photos-test\"); string[] files = Directory.GetFiles(@"c:\users\colin\pictures\photos\2023\07\14\"); + //string[] files = Directory.GetFiles(@"C:\Users\colin\Pictures\photos\2018\06\23"); + + List>> imageTasks = new(); for (int i = 0; i < files.Count(); i++) { string file = files[i]; if (file.ToLower().EndsWith(".jpg")) { - Photo photo = new(file, TEXTURE_WHITE); - if (i == 0) { - photo.Load(); - } - photos.Add(photo); - if (photos.Count > 10) { - break; - } + imageTasks.Add(Image.LoadAsync(file)); } } + Console.WriteLine(DateTime.Now); + await Task.WhenAll(imageTasks); + Console.WriteLine(DateTime.Now); + + foreach (Task> task in imageTasks) { + Photo photo = new(task.Result, TEXTURE_WHITE); + photos.Add(photo); + } + doneLoading = true; } protected override void OnUnload() { @@ -375,11 +379,15 @@ public class Game : GameWindow { protected override void OnRenderFrame(FrameEventArgs e) { base.OnRenderFrame(e); + if (!doneLoading) { + return; + } + GL.Clear(ClearBufferMask.ColorBufferBit); GL.BindBuffer(BufferTarget.ArrayBuffer, VertexBufferObject); GL.ActiveTexture(TextureUnit.Texture0); - Texture active = photos[photoIndex].Texture; + Texture active = photos[photoIndex].Texture(); // FIXME: make a function for scaling & centering one box on another. float scaleX = 1f * geometry.PhotoBox.Size.X / active.Size.X; @@ -390,9 +398,9 @@ public class Game : GameWindow { Vector2i center = (Vector2i) geometry.PhotoBox.Center; Box2i photoBox = Util.makeBox(center.X - renderSize.X / 2, center.Y - renderSize.Y / 2, renderSize.X, renderSize.Y); DrawTexture(active, photoBox); - for (int i = 0; i < photos.Count; i++) { + for (int i = 0; i < photos.Count && i < geometry.ThumbnailBoxes.Count(); i++) { Box2i box = geometry.ThumbnailBoxes[i]; - DrawTexture(photos[i].Texture, box); + DrawTexture(photos[i].Texture(), box); if (i == photoIndex) { DrawBox(box, 5, Color4.Black); DrawBox(box, 3, Color4.White); @@ -402,7 +410,6 @@ public class Game : GameWindow { SwapBuffers(); } - // FIXME: pull these out into a Util class and let photos be able to draw themselves? void DrawTexture(Texture texture, Box2i box) { DrawTexture(texture, box, Color4.White); }