put raws into root folder, jpgs into jpg/. thumbnail size tweaked to be the same as what uigeometry says
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775252b567
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21
Photo.cs
21
Photo.cs
@ -169,21 +169,20 @@ public class Photo {
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String.Format("{0:D2}", DateTimeOriginal.Month),
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String.Format("{0:D2}", DateTimeOriginal.Day));
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Directory.CreateDirectory(directory);
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Directory.CreateDirectory(Path.Combine(directory, "1-raw"));
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Directory.CreateDirectory(Path.Combine(directory, "2-jpg"));
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Directory.CreateDirectory(Path.Combine(directory, "3-edit"));
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Directory.CreateDirectory(Path.Combine(directory, "jpg"));
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string baseFilename = Path.GetFileName(Filename);
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string rawFilename = Path.ChangeExtension(Filename, "cr3");
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// FIXME: if there's a JPG but not a RAW, make a "RAW" that's the
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// camera's original JPG converted to something lossless (PNG? TIFF?).
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if (Path.Exists(rawFilename)) {
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string rawOut = Path.Combine(directory, "1-raw", Path.GetFileName(rawFilename));
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string rawOut = Path.Combine(directory, Path.GetFileName(rawFilename));
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if (!Path.Exists(rawOut)) {
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System.IO.File.Copy(rawFilename, rawOut);
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toast.Set($"{rawFilename} => {rawOut}");
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}
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}
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// FIXME: add comments / captions as ImageDescription?
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using (Image<Rgba32> image = await Image.LoadAsync<Rgba32>(Filename)) {
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Util.RotateImageFromExif(image, Orientation);
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@ -215,19 +214,17 @@ public class Photo {
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image.Metadata.XmpProfile = UpdateXmp(image.Metadata.XmpProfile);
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string jpgOut = Path.Combine(directory, "2-jpg", baseFilename);
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await image.SaveAsync(jpgOut, new JpegEncoder() { Quality = 100 });
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toast.Set($"{Filename} => {jpgOut}");
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if (RotationDegreeHundredths != 0) {
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image.Mutate(x => x.Rotate(RotationDegreeHundredths / 100f));
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}
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if (CropRectangle != Rectangle.Empty) {
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image.Mutate(x => x.Crop(CropRectangle));
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}
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string editOut = Path.Combine(directory, "3-edit", baseFilename);
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await image.SaveAsync(editOut, new JpegEncoder() { Quality = 100 });
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toast.Set($"{Filename} => {editOut}");
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string jpgOut = Path.Combine(directory, "jpg", baseFilename);
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await image.SaveAsync(jpgOut, new JpegEncoder() { Quality = 100 });
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toast.Set($"{Filename} => {jpgOut}");
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// await image.SaveAsync(editOut, new PngEncoder() {
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// BitDepth = PngBitDepth.Bit8, ChunkFilter = PngChunkFilter.None, ColorType = PngColorType.Rgb,
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// CompressionLevel = PngCompressionLevel.BestCompression, FilterMethod = PngFilterMethod.Adaptive,
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@ -341,6 +341,7 @@ public class UiGeometry {
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public static Vector2i MIN_WINDOW_SIZE = new(1024, 768);
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public readonly Vector2i WindowSize;
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public readonly Vector2i ThumbnailSize;
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public readonly Box2i ThumbnailBox;
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public readonly List<Box2i> ThumbnailBoxes = new();
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public readonly List<Box2i> StarBoxes = new();
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@ -355,8 +356,8 @@ public class UiGeometry {
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int numThumbnailsPerColumn = Math.Max(WindowSize.Y / 100, 1);
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int thumbnailHeight = WindowSize.Y / numThumbnailsPerColumn;
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int thumbnailWidth = (int) (1.0 * thumbnailHeight * CameraInfo.AspectRatio);
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ThumbnailSize = new(thumbnailWidth, thumbnailHeight);
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Console.WriteLine($"thumbnail size: {thumbnailWidth}x{thumbnailHeight}");
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int thumbnailColumns = 3;
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for (int j = thumbnailColumns; j > 0; j--) {
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for (int i = 0; i < numThumbnailsPerColumn; i++) {
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@ -846,7 +847,7 @@ public class Game : GameWindow {
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// string[] files = Directory.GetFiles(@"c:\users\colin\pictures\photos\2023\09\06\jpg");
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// string[] files = Directory.GetFiles(@"G:\DCIM\100EOSR6\");
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// string[] files = Directory.GetFiles(@"c:\users\colin\desktop\totte-output\2023\08\03");
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string[] files = Directory.GetFiles(@"c:\users\colin\desktop\17\2-jpg");
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string[] files = Directory.GetFiles(@"c:\users\colin\desktop\import");
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// string[] files = Directory.GetFiles(@"C:\Users\colin\Pictures\photos\2018\06\23");
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// string[] files = Directory.GetFiles(@"C:\Users\colin\Desktop\Germany all\104D7000");
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// string[] files = Directory.GetFiles(@"C:\Users\colin\Desktop\many-birds\");
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@ -948,7 +949,7 @@ public class Game : GameWindow {
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List<Task> tasks = new();
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foreach (Photo p in allPhotos) {
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tasks.Add(Task.Run( () => {
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p.LoadThumbnailAsync(new Vector2i(150, 150));
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p.LoadThumbnailAsync(geometry.ThumbnailSize);
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lock (numThumbnailsLoadedLock) {
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numThumbnailsLoaded++;
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toast.Set($"[{numThumbnailsLoaded}/{allPhotos.Count}] Loading thumbnails");
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