rename textureIndex -> photoIndex

This commit is contained in:
Colin McMillen 2023-07-16 19:25:28 -04:00
parent 75e186c392
commit e58f717ffe

View File

@ -257,7 +257,7 @@ public class Game : GameWindow {
int ElementBufferObject; int ElementBufferObject;
int VertexArrayObject; int VertexArrayObject;
List<Photo> photos = new(); List<Photo> photos = new();
int textureIndex = 0; // FIXME: rename to photoIndex int photoIndex = 0;
Shader shader = new(); Shader shader = new();
Matrix4 projection; Matrix4 projection;
@ -278,7 +278,7 @@ public class Game : GameWindow {
Box2i box = geometry.ThumbnailBoxes[i]; Box2i box = geometry.ThumbnailBoxes[i];
if (box.ContainsInclusive((Vector2i) MouseState.Position)) { if (box.ContainsInclusive((Vector2i) MouseState.Position)) {
if (0 <= i && i < photos.Count) { if (0 <= i && i < photos.Count) {
textureIndex = i; photoIndex = i;
} }
} }
} }
@ -296,15 +296,15 @@ public class Game : GameWindow {
// FIXME: make a proper Model class for tracking the state of the controls? // FIXME: make a proper Model class for tracking the state of the controls?
if (input.IsKeyPressed(Keys.Down) || now > downTimer) { if (input.IsKeyPressed(Keys.Down) || now > downTimer) {
if (textureIndex < photos.Count - 1) { if (photoIndex < photos.Count - 1) {
downTimer = now + 10000 * 200; downTimer = now + 10000 * 200;
textureIndex++; photoIndex++;
} }
} }
if (input.IsKeyPressed(Keys.Up) || now > upTimer) { if (input.IsKeyPressed(Keys.Up) || now > upTimer) {
if (textureIndex > 0) { if (photoIndex > 0) {
upTimer = now + 10000 * 200; upTimer = now + 10000 * 200;
textureIndex--; photoIndex--;
} }
} }
} }
@ -365,7 +365,7 @@ public class Game : GameWindow {
GL.BindBuffer(BufferTarget.ArrayBuffer, VertexBufferObject); GL.BindBuffer(BufferTarget.ArrayBuffer, VertexBufferObject);
GL.ActiveTexture(TextureUnit.Texture0); GL.ActiveTexture(TextureUnit.Texture0);
Texture active = photos[textureIndex].Texture; Texture active = photos[photoIndex].Texture;
// FIXME: make a function for scaling & centering one box on another. // FIXME: make a function for scaling & centering one box on another.
float scaleX = 1f * geometry.PhotoBox.Size.X / active.Size.X; float scaleX = 1f * geometry.PhotoBox.Size.X / active.Size.X;
@ -379,7 +379,7 @@ public class Game : GameWindow {
for (int i = 0; i < photos.Count; i++) { for (int i = 0; i < photos.Count; i++) {
Box2i box = geometry.ThumbnailBoxes[i]; Box2i box = geometry.ThumbnailBoxes[i];
DrawTexture(photos[i].Texture, box); DrawTexture(photos[i].Texture, box);
if (i == textureIndex) { if (i == photoIndex) {
DrawBox(box, 5, Color4.Black); DrawBox(box, 5, Color4.Black);
DrawBox(box, 3, Color4.White); DrawBox(box, 3, Color4.White);
} }