rm borderWidth constant, box thickness 2->3

This commit is contained in:
Colin McMillen 2023-07-06 21:59:50 -04:00
parent 4ed9ed0796
commit cb3994a378

View File

@ -297,8 +297,7 @@ public class Game : GameWindow {
GL.BindBuffer(BufferTarget.ArrayBuffer, VertexBufferObject); GL.BindBuffer(BufferTarget.ArrayBuffer, VertexBufferObject);
GL.ActiveTexture(TextureUnit.Texture0); GL.ActiveTexture(TextureUnit.Texture0);
int borderWidth = 0; int maxPhotoWidth = windowWidth - thumbnailWidth;
int maxPhotoWidth = windowWidth - thumbnailWidth - borderWidth;
Texture active = textures[textureIndex]; Texture active = textures[textureIndex];
// TODO: handle the case where we need to letterbox vertically instead. // TODO: handle the case where we need to letterbox vertically instead.
@ -308,10 +307,10 @@ public class Game : GameWindow {
DrawTexture(active, letterboxWidth, 0, photoWidth, windowHeight); DrawTexture(active, letterboxWidth, 0, photoWidth, windowHeight);
for (int i = 0; i < textures.Count; i++) { for (int i = 0; i < textures.Count; i++) {
Rectangle box = new Rectangle(windowWidth - thumbnailWidth, i * thumbnailHeight, thumbnailWidth, thumbnailHeight - borderWidth); Rectangle box = new Rectangle(windowWidth - thumbnailWidth, i * thumbnailHeight, thumbnailWidth, thumbnailHeight);
DrawTexture(textures[i], box); DrawTexture(textures[i], box);
if (i == textureIndex) { if (i == textureIndex) {
DrawBox(box, 2); DrawBox(box, 3);
} }
} }