rm borderWidth constant, box thickness 2->3
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4ed9ed0796
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cb3994a378
@ -297,8 +297,7 @@ public class Game : GameWindow {
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GL.BindBuffer(BufferTarget.ArrayBuffer, VertexBufferObject);
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GL.BindBuffer(BufferTarget.ArrayBuffer, VertexBufferObject);
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GL.ActiveTexture(TextureUnit.Texture0);
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GL.ActiveTexture(TextureUnit.Texture0);
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int borderWidth = 0;
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int maxPhotoWidth = windowWidth - thumbnailWidth;
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int maxPhotoWidth = windowWidth - thumbnailWidth - borderWidth;
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Texture active = textures[textureIndex];
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Texture active = textures[textureIndex];
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// TODO: handle the case where we need to letterbox vertically instead.
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// TODO: handle the case where we need to letterbox vertically instead.
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@ -308,10 +307,10 @@ public class Game : GameWindow {
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DrawTexture(active, letterboxWidth, 0, photoWidth, windowHeight);
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DrawTexture(active, letterboxWidth, 0, photoWidth, windowHeight);
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for (int i = 0; i < textures.Count; i++) {
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for (int i = 0; i < textures.Count; i++) {
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Rectangle box = new Rectangle(windowWidth - thumbnailWidth, i * thumbnailHeight, thumbnailWidth, thumbnailHeight - borderWidth);
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Rectangle box = new Rectangle(windowWidth - thumbnailWidth, i * thumbnailHeight, thumbnailWidth, thumbnailHeight);
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DrawTexture(textures[i], box);
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DrawTexture(textures[i], box);
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if (i == textureIndex) {
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if (i == textureIndex) {
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DrawBox(box, 2);
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DrawBox(box, 3);
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}
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}
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}
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}
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