refactor CropTool.HandleInput a bit
This commit is contained in:
parent
1793fee616
commit
c953fa2b47
53
Program.cs
53
Program.cs
@ -50,7 +50,7 @@ public class CameraInfo {
|
||||
}
|
||||
|
||||
|
||||
public enum ToolState {
|
||||
public enum ToolStatus {
|
||||
Active,
|
||||
Done,
|
||||
Canceled
|
||||
@ -58,15 +58,15 @@ public enum ToolState {
|
||||
|
||||
|
||||
public interface ITool {
|
||||
ToolState HandleInput(UiGeometry geometry, KeyboardState input, MouseState mouse, Game game);
|
||||
ToolStatus HandleInput(KeyboardState input, MouseState mouse, Game game);
|
||||
string Status();
|
||||
void Draw(UiGeometry geometry, Game game);
|
||||
}
|
||||
|
||||
|
||||
public class ViewTool : ITool {
|
||||
public ToolState HandleInput(UiGeometry geometry, KeyboardState input, MouseState mouse, Game game) {
|
||||
return ToolState.Active;
|
||||
public ToolStatus HandleInput(KeyboardState input, MouseState mouse, Game game) {
|
||||
return ToolStatus.Active;
|
||||
}
|
||||
|
||||
public string Status() {
|
||||
@ -84,6 +84,7 @@ public class CropTool : ITool {
|
||||
Photo activePhoto;
|
||||
Vector2i mouseDragStart;
|
||||
Vector2i mouseDragEnd;
|
||||
bool dragging;
|
||||
string status = "";
|
||||
|
||||
public CropTool(Photo photo) {
|
||||
@ -92,50 +93,52 @@ public class CropTool : ITool {
|
||||
mouseDragEnd = new(photo.CropRectangle.Right, photo.CropRectangle.Bottom);
|
||||
}
|
||||
|
||||
public ToolState HandleInput(UiGeometry geometry, KeyboardState input, MouseState mouse, Game game) {
|
||||
public ToolStatus HandleInput(KeyboardState input, MouseState mouse, Game game) {
|
||||
Vector2i mousePosition = (Vector2i) mouse.Position;
|
||||
Vector2i imagePosition = game.ScreenToImage(mousePosition);
|
||||
|
||||
if (mouse.IsButtonPressed(MouseButton.Button1)) {
|
||||
if (geometry.PhotoBox.ContainsInclusive(mousePosition)) {
|
||||
mouseDragStart = imagePosition;
|
||||
}
|
||||
dragging = activePhoto.CropRectangle.Contains(imagePosition.X, imagePosition.Y);
|
||||
}
|
||||
|
||||
if (mouse.IsButtonDown(MouseButton.Button1)) {
|
||||
if (geometry.PhotoBox.ContainsInclusive(mousePosition)) {
|
||||
mouseDragEnd = imagePosition;
|
||||
if (!dragging) {
|
||||
if (mouse.IsButtonPressed(MouseButton.Button1)) {
|
||||
mouseDragStart = imagePosition;
|
||||
}
|
||||
if (mouse.IsButtonDown(MouseButton.Button1)) {
|
||||
mouseDragEnd = imagePosition;
|
||||
}
|
||||
|
||||
var (left, right, top, bottom) = GetCrop();
|
||||
Vector2i size = new(right - left, bottom - top);
|
||||
|
||||
status = $"({left}, {top}) {size.X}x{size.Y}";
|
||||
|
||||
Rectangle crop = Rectangle.Empty;
|
||||
if (size.X > 0 && size.Y > 0) {
|
||||
crop = Rectangle.FromLTRB(left, top, right, bottom);
|
||||
if (left != right && top != bottom) {
|
||||
activePhoto.CropRectangle = Rectangle.FromLTRB(left, top, right, bottom);
|
||||
} else {
|
||||
activePhoto.CropRectangle = Rectangle.Empty;
|
||||
}
|
||||
activePhoto.CropRectangle = crop;
|
||||
} else {
|
||||
// FIXME
|
||||
}
|
||||
|
||||
Rectangle r = activePhoto.CropRectangle;
|
||||
status = $"({r.Left}, {r.Top}) {r.Width}x{r.Height}";
|
||||
|
||||
if (input.IsKeyPressed(Keys.Enter)) {
|
||||
return ToolState.Done;
|
||||
return ToolStatus.Done;
|
||||
}
|
||||
|
||||
if (input.IsKeyPressed(Keys.Escape)) {
|
||||
activePhoto.CropRectangle = Rectangle.Empty;
|
||||
return ToolState.Canceled;
|
||||
return ToolStatus.Canceled;
|
||||
}
|
||||
|
||||
return ToolState.Active;
|
||||
return ToolStatus.Active;
|
||||
}
|
||||
|
||||
// left, right, top, bottom
|
||||
(int, int, int, int) GetCrop() {
|
||||
// FIXME: this expects the start point in the top left and the end point
|
||||
// in the bottom right; some sign flipping needs to occur to make anchors
|
||||
// in other direction work well.
|
||||
// in other directions work well.
|
||||
Vector2i start = mouseDragStart;
|
||||
Vector2i end = mouseDragEnd;
|
||||
// FIXME: choose the aspect ratio based on the original image aspect ratio.
|
||||
@ -553,10 +556,10 @@ public class Game : GameWindow {
|
||||
}
|
||||
|
||||
// Delegate input to the active tool.
|
||||
ToolState state = activeTool.HandleInput(geometry, KeyboardState, MouseState, this);
|
||||
ToolStatus status = activeTool.HandleInput(KeyboardState, MouseState, this);
|
||||
|
||||
// Change back to the default tool if the active tool is done.
|
||||
if (state != ToolState.Active) {
|
||||
if (status != ToolStatus.Active) {
|
||||
activeTool = viewTool;
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user