add blank white texture
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ab9d9a0709
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@ -191,6 +191,7 @@ public class Game : GameWindow {
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static CameraInfo activeCamera = CameraInfo.NIKON_D7000;
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static CameraInfo activeCamera = CameraInfo.NIKON_D7000;
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static int thumbnailHeight = 100;
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static int thumbnailHeight = 100;
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static int thumbnailWidth = (int) 1.0 * thumbnailHeight * activeCamera.Resolution.X / activeCamera.Resolution.Y;
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static int thumbnailWidth = (int) 1.0 * thumbnailHeight * activeCamera.Resolution.X / activeCamera.Resolution.Y;
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static Texture TEXTURE_WHITE;
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int windowWidth;
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int windowWidth;
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int windowHeight;
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int windowHeight;
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@ -280,6 +281,11 @@ public class Game : GameWindow {
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textures.Add(new Texture(image));
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textures.Add(new Texture(image));
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}
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}
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}
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}
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// Load blank white texture.
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Image<Rgba32> white1x1 = new Image<Rgba32>(1, 1, new Rgba32(255, 255, 255));
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TEXTURE_WHITE = new Texture(white1x1);
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textures.Add(TEXTURE_WHITE); // FIXME: remove
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}
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}
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protected override void OnUnload() {
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protected override void OnUnload() {
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