add poadding to top of statusbar
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3012f67c9f
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@ -504,6 +504,7 @@ public static class Util {
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return texture;
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return texture;
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}
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}
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// FIXME: make a real icon stored as a PNG...
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public static OpenTK.Windowing.Common.Input.Image[] RenderAppIcon() {
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public static OpenTK.Windowing.Common.Input.Image[] RenderAppIcon() {
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int size = 64;
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int size = 64;
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Font font = SystemFonts.CreateFont("MS Mincho", size, FontStyle.Bold);
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Font font = SystemFonts.CreateFont("MS Mincho", size, FontStyle.Bold);
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@ -803,11 +804,12 @@ public class Game : GameWindow {
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}
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}
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// Draw status box.
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// Draw status box.
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int statusPadding = 2;
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DrawFilledBox(geometry.StatusBox, Color4.Black);
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DrawFilledBox(geometry.StatusBox, Color4.Black);
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DrawText(activePhoto.Description(), geometry.StatusBox.Min.X + 80, geometry.StatusBox.Min.Y);
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DrawText(activePhoto.Description(), geometry.StatusBox.Min.X + 80, geometry.StatusBox.Min.Y + statusPadding);
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DrawText($" FPS: {fpsCounter.Fps}", geometry.StatusBox.Max.X - 76, geometry.StatusBox.Min.Y);
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DrawText($" FPS: {fpsCounter.Fps}", geometry.StatusBox.Max.X - 76, geometry.StatusBox.Min.Y + statusPadding);
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if (activePhoto.Loaded) {
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if (activePhoto.Loaded) {
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DrawText($"{(scale * 100):F1}%", geometry.StatusBox.Min.X, geometry.StatusBox.Min.Y);
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DrawText($"{(scale * 100):F1}%", geometry.StatusBox.Min.X, geometry.StatusBox.Min.Y + statusPadding);
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}
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}
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SwapBuffers();
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SwapBuffers();
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