draw status box background black
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3a9192b478
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@ -604,6 +604,7 @@ public class Game : GameWindow {
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}
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}
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// Draw status box.
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// Draw status box.
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DrawFilledBox(geometry.StatusBox, Color4.Black);
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DrawText(activePhoto.Description(), geometry.StatusBox.Min.X + 80, geometry.StatusBox.Min.Y);
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DrawText(activePhoto.Description(), geometry.StatusBox.Min.X + 80, geometry.StatusBox.Min.Y);
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if (activePhoto.Loaded) {
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if (activePhoto.Loaded) {
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DrawText($"{(scale * 100):F1}%", geometry.StatusBox.Min.X, geometry.StatusBox.Min.Y);
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DrawText($"{(scale * 100):F1}%", geometry.StatusBox.Min.X, geometry.StatusBox.Min.Y);
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@ -631,6 +632,10 @@ public class Game : GameWindow {
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DrawTexture(TEXTURE_WHITE, Util.MakeBox(box.Max.X - thickness, box.Min.Y, thickness, box.Size.Y), color);
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DrawTexture(TEXTURE_WHITE, Util.MakeBox(box.Max.X - thickness, box.Min.Y, thickness, box.Size.Y), color);
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}
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}
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void DrawFilledBox(Box2i box, Color4 color) {
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DrawTexture(TEXTURE_WHITE, Util.MakeBox(box.Min.X, box.Min.Y, box.Size.X, box.Size.Y), color);
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}
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void DrawText(string text, int x, int y) {
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void DrawText(string text, int x, int y) {
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Texture label = Util.RenderText(text);
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Texture label = Util.RenderText(text);
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DrawTexture(label, Util.MakeBox(x, y, label.Size.X, label.Size.Y));
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DrawTexture(label, Util.MakeBox(x, y, label.Size.X, label.Size.Y));
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