make a DrawText function; draw the active photo's filename
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parent
028419eb20
commit
a0d6267905
25
Program.cs
25
Program.cs
@ -143,24 +143,24 @@ void main() {
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// FIXME: this should probably be IDisposable?
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// FIXME: this should probably be IDisposable?
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public class Photo {
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public class Photo {
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public bool Loaded = false;
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public bool Loaded = false;
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private string file;
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public string File;
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private Texture texture;
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private Texture texture;
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private Texture placeholder;
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private Texture placeholder;
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private Image<Rgba32>? image = null;
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private Image<Rgba32>? image = null;
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public Photo(string file, Texture placeholder) {
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public Photo(string file, Texture placeholder) {
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this.file = file;
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File = file;
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this.placeholder = placeholder;
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this.placeholder = placeholder;
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texture = placeholder;
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texture = placeholder;
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}
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}
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public async void Load() {
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public async void Load() {
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image = await Image.LoadAsync<Rgba32>(file);
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image = await Image.LoadAsync<Rgba32>(File);
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ExifProfile? exifs = image.Metadata.ExifProfile;
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ExifProfile? exifs = image.Metadata.ExifProfile;
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if (exifs != null) {
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if (exifs != null) {
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foreach (IExifValue exif in exifs.Values) {
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foreach (IExifValue exif in exifs.Values) {
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if (exif.Tag.ToString() == "Model") {
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if (exif.Tag.ToString() == "Model") {
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Console.WriteLine($"{file} {exif.Tag}: {exif.GetValue()}");
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Console.WriteLine($"{File} {exif.Tag}: {exif.GetValue()}");
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}
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}
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}
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}
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}
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}
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@ -456,7 +456,8 @@ public class Game : GameWindow {
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GL.BindBuffer(BufferTarget.ArrayBuffer, VertexBufferObject);
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GL.BindBuffer(BufferTarget.ArrayBuffer, VertexBufferObject);
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GL.ActiveTexture(TextureUnit.Texture0);
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GL.ActiveTexture(TextureUnit.Texture0);
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Texture active = photos[photoIndex].Texture();
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Photo activePhoto = photos[photoIndex];
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Texture active = activePhoto.Texture();
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// FIXME: make a function for scaling & centering one box on another.
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// FIXME: make a function for scaling & centering one box on another.
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float scaleX = 1f * geometry.PhotoBox.Size.X / active.Size.X;
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float scaleX = 1f * geometry.PhotoBox.Size.X / active.Size.X;
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@ -478,10 +479,10 @@ public class Game : GameWindow {
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DrawBox(box, 3, Color4.White);
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DrawBox(box, 3, Color4.White);
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}
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}
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}
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}
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if (photos[photoIndex].Loaded) {
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Texture label = Util.RenderText($"zoom: {(scale * 100):F1}%");
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DrawText(activePhoto.File, 10, 10);
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DrawTexture(label, Util.MakeBox(10, 10, label.Size.X, label.Size.Y));
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if (activePhoto.Loaded) {
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label.Dispose();
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DrawText($"zoom: {(scale * 100):F1}%", 10, 30);
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}
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}
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SwapBuffers();
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SwapBuffers();
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@ -506,6 +507,12 @@ public class Game : GameWindow {
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DrawTexture(TEXTURE_WHITE, Util.MakeBox(box.Max.X - thickness, box.Min.Y, thickness, box.Size.Y), color);
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DrawTexture(TEXTURE_WHITE, Util.MakeBox(box.Max.X - thickness, box.Min.Y, thickness, box.Size.Y), color);
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}
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}
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void DrawText(string text, int x, int y) {
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Texture label = Util.RenderText(text);
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DrawTexture(label, Util.MakeBox(x, y, label.Size.X, label.Size.Y));
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label.Dispose();
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}
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protected override void OnResize(ResizeEventArgs e) {
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protected override void OnResize(ResizeEventArgs e) {
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base.OnResize(e);
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base.OnResize(e);
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Console.WriteLine($"OnResize: {e.Width}x{e.Height}");
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Console.WriteLine($"OnResize: {e.Width}x{e.Height}");
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