rm some fixmes
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063cb2f449
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@ -844,9 +844,9 @@ public class Game : GameWindow {
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// string[] files = Directory.GetFiles(@"c:\users\colin\desktop\photos-test\");
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// string[] files = Directory.GetFiles(@"c:\users\colin\desktop\photos-test\");
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// string[] files = Directory.GetFiles(@"c:\users\colin\pictures\photos\2023\07\14\");
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// string[] files = Directory.GetFiles(@"c:\users\colin\pictures\photos\2023\07\14\");
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// string[] files = Directory.GetFiles(@"c:\users\colin\pictures\photos\2023\09\06\jpg");
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// string[] files = Directory.GetFiles(@"c:\users\colin\pictures\photos\2023\09\06\jpg");
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string[] files = Directory.GetFiles(@"G:\DCIM\100EOSR6\");
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// string[] files = Directory.GetFiles(@"G:\DCIM\100EOSR6\");
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// string[] files = Directory.GetFiles(@"c:\users\colin\desktop\totte-output\2023\08\03");
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// string[] files = Directory.GetFiles(@"c:\users\colin\desktop\totte-output\2023\08\03");
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// string[] files = Directory.GetFiles(@"c:\users\colin\desktop\export");
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string[] files = Directory.GetFiles(@"c:\users\colin\desktop\import");
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// string[] files = Directory.GetFiles(@"C:\Users\colin\Pictures\photos\2018\06\23");
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// string[] files = Directory.GetFiles(@"C:\Users\colin\Pictures\photos\2018\06\23");
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// string[] files = Directory.GetFiles(@"C:\Users\colin\Desktop\Germany all\104D7000");
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// string[] files = Directory.GetFiles(@"C:\Users\colin\Desktop\Germany all\104D7000");
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// string[] files = Directory.GetFiles(@"C:\Users\colin\Desktop\many-birds\");
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// string[] files = Directory.GetFiles(@"C:\Users\colin\Desktop\many-birds\");
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@ -1010,8 +1010,6 @@ public class Game : GameWindow {
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bool cropActive = activeTool is CropTool;
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bool cropActive = activeTool is CropTool;
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bool straightenActive = activeTool is StraightenTool;
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bool straightenActive = activeTool is StraightenTool;
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// FIXME: make a function for scaling & centering one box on another.
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// FIXME: cropping is fucky because activeScale is using the texture size, not the photo size.
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float scaleX = 1f * geometry.PhotoBox.Size.X / active.Size.X;
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float scaleX = 1f * geometry.PhotoBox.Size.X / active.Size.X;
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float scaleY = 1f * geometry.PhotoBox.Size.Y / active.Size.Y;
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float scaleY = 1f * geometry.PhotoBox.Size.Y / active.Size.Y;
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float scale = Math.Min(scaleX, scaleY);
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float scale = Math.Min(scaleX, scaleY);
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