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rm some fixmes

main
Colin McMillen 9 months ago
parent
commit
87e029e7f8
  1. 6
      Program.cs

6
Program.cs

@ -844,9 +844,9 @@ public class Game : GameWindow {
// string[] files = Directory.GetFiles(@"c:\users\colin\desktop\photos-test\");
// string[] files = Directory.GetFiles(@"c:\users\colin\pictures\photos\2023\07\14\");
// string[] files = Directory.GetFiles(@"c:\users\colin\pictures\photos\2023\09\06\jpg");
string[] files = Directory.GetFiles(@"G:\DCIM\100EOSR6\");
// string[] files = Directory.GetFiles(@"G:\DCIM\100EOSR6\");
// string[] files = Directory.GetFiles(@"c:\users\colin\desktop\totte-output\2023\08\03");
// string[] files = Directory.GetFiles(@"c:\users\colin\desktop\export");
string[] files = Directory.GetFiles(@"c:\users\colin\desktop\import");
// string[] files = Directory.GetFiles(@"C:\Users\colin\Pictures\photos\2018\06\23");
// string[] files = Directory.GetFiles(@"C:\Users\colin\Desktop\Germany all\104D7000");
// string[] files = Directory.GetFiles(@"C:\Users\colin\Desktop\many-birds\");
@ -1010,8 +1010,6 @@ public class Game : GameWindow {
bool cropActive = activeTool is CropTool;
bool straightenActive = activeTool is StraightenTool;
// FIXME: make a function for scaling & centering one box on another.
// FIXME: cropping is fucky because activeScale is using the texture size, not the photo size.
float scaleX = 1f * geometry.PhotoBox.Size.X / active.Size.X;
float scaleY = 1f * geometry.PhotoBox.Size.Y / active.Size.Y;
float scale = Math.Min(scaleX, scaleY);

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