pull out a separate Transform class
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parent
1c586a6197
commit
82e9f59f5e
88
Program.cs
88
Program.cs
@ -57,15 +57,54 @@ public enum ToolStatus {
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}
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public class Transform {
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// FIXME: move scale and offset into Photo itself?
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float activeScale;
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Vector2i activeOffset;
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Photo photo;
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public Transform(float scale, Vector2i offset, Photo photo) {
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activeScale = scale;
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activeOffset = offset;
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this.photo = photo;
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}
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public Vector2i ScreenToImageDelta(int x, int y) {
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return new((int) (x / activeScale), (int) (y / activeScale));
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}
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public Vector2i ScreenToImage(int x, int y) {
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int rx = (int) ((x - activeOffset.X) / activeScale);
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int ry = (int) ((y - activeOffset.Y) / activeScale);
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rx = Math.Clamp(rx, 0, photo.Size.X);
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ry = Math.Clamp(ry, 0, photo.Size.Y);
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return new(rx, ry);
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}
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public Vector2i ScreenToImage(Vector2i position) {
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return ScreenToImage(position.X, position.Y);
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}
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public Vector2i ImageToScreen(int x, int y) {
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int rx = (int) ((x * activeScale) + activeOffset.X);
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int ry = (int) ((y * activeScale) + activeOffset.Y);
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return new(rx, ry);
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}
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public Vector2i ImageToScreen(Vector2i position) {
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return ImageToScreen(position.X, position.Y);
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}
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}
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public interface ITool {
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ToolStatus HandleInput(KeyboardState input, MouseState mouse, Game game);
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ToolStatus HandleInput(KeyboardState input, MouseState mouse, Transform transform);
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string Status();
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void Draw(UiGeometry geometry, Game game);
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}
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public class ViewTool : ITool {
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public ToolStatus HandleInput(KeyboardState input, MouseState mouse, Game game) {
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public ToolStatus HandleInput(KeyboardState input, MouseState mouse, Transform transform) {
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return ToolStatus.Active;
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}
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@ -78,7 +117,6 @@ public class ViewTool : ITool {
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}
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// FIXME: remove unneeded dependencies on "Game" or at least refactor them a bit.
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public class CropTool : ITool {
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Photo photo;
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@ -93,9 +131,9 @@ public class CropTool : ITool {
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mouseDragEnd = new(photo.CropRectangle.Right, photo.CropRectangle.Bottom);
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}
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public ToolStatus HandleInput(KeyboardState input, MouseState mouse, Game game) {
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public ToolStatus HandleInput(KeyboardState input, MouseState mouse, Transform transform) {
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Vector2i mousePosition = (Vector2i) mouse.Position;
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Vector2i imagePosition = game.ScreenToImage(mousePosition);
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Vector2i imagePosition = transform.ScreenToImage(mousePosition);
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if (mouse.IsButtonPressed(MouseButton.Button1)) {
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dragging = photo.CropRectangle.Contains(imagePosition.X, imagePosition.Y);
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@ -118,7 +156,7 @@ public class CropTool : ITool {
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} else {
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if (mouse.IsButtonDown(MouseButton.Button1)) {
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Vector2 delta = mouse.Delta;
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Vector2i imageDelta = game.ScreenToImageDelta((int) delta.X, (int) delta.Y);
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Vector2i imageDelta = transform.ScreenToImageDelta((int) delta.X, (int) delta.Y);
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photo.CropRectangle.Offset(imageDelta.X, imageDelta.Y);
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if (photo.CropRectangle.Left < 0) {
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photo.CropRectangle.Offset(-photo.CropRectangle.Left, 0);
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@ -406,6 +444,7 @@ public class Game : GameWindow {
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Vector2i mousePosition;
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float activeScale = 1f;
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Vector2i activeOffset;
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Transform transform = new(1f, Vector2i.Zero, null);
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Shader shader = new();
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Matrix4 projection;
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float zoomLevel = 0f;
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@ -574,7 +613,7 @@ public class Game : GameWindow {
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}
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// Delegate input to the active tool.
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ToolStatus status = activeTool.HandleInput(KeyboardState, MouseState, this);
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ToolStatus status = activeTool.HandleInput(KeyboardState, MouseState, transform);
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// Change back to the default tool if the active tool is done.
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if (status != ToolStatus.Active) {
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@ -642,9 +681,9 @@ public class Game : GameWindow {
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GL.VertexAttribPointer(texCoordLocation, 2, VertexAttribPointerType.Float, false, 5 * sizeof(float), 3 * sizeof(float));
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// Load photos from a directory.
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// string[] files = Directory.GetFiles(@"c:\users\colin\desktop\photos-test\");
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string[] files = Directory.GetFiles(@"c:\users\colin\desktop\photos-test\");
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// string[] files = Directory.GetFiles(@"c:\users\colin\pictures\photos\2023\07\14\");
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string[] files = Directory.GetFiles(@"c:\users\colin\pictures\photos\2023\07\23\");
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// string[] files = Directory.GetFiles(@"c:\users\colin\pictures\photos\2023\07\23\");
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// string[] files = Directory.GetFiles(@"G:\DCIM\100EOSR6\");
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// string[] files = Directory.GetFiles(@"c:\users\colin\desktop\totte-output\2023\07\31");
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// string[] files = Directory.GetFiles(@"C:\Users\colin\Pictures\photos\2018\06\23");
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@ -777,6 +816,7 @@ public class Game : GameWindow {
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Vector2i center = (Vector2i) geometry.PhotoBox.Center;
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Box2i photoBox = Util.MakeBox(center.X - renderSize.X / 2, center.Y - renderSize.Y / 2, renderSize.X, renderSize.Y);
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activeOffset = new(photoBox.Min.X, photoBox.Min.Y);
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transform = new Transform(activeScale, activeOffset, activePhoto);
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DrawTexture(active, photoBox);
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for (int i = 0; i < 5; i++) {
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Texture star = (activePhoto.Rating > i) ? STAR_FILLED : STAR_EMPTY;
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@ -827,8 +867,8 @@ public class Game : GameWindow {
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return;
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}
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Vector2i leftTop = ImageToScreen(activePhoto.CropRectangle.Left, activePhoto.CropRectangle.Top);
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Vector2i rightBottom = ImageToScreen(activePhoto.CropRectangle.Right, activePhoto.CropRectangle.Bottom);
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Vector2i leftTop = transform.ImageToScreen(activePhoto.CropRectangle.Left, activePhoto.CropRectangle.Top);
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Vector2i rightBottom = transform.ImageToScreen(activePhoto.CropRectangle.Right, activePhoto.CropRectangle.Bottom);
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var (left, top) = leftTop;
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var (right, bottom) = rightBottom;
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@ -846,32 +886,6 @@ public class Game : GameWindow {
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}
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}
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public Vector2i ScreenToImageDelta(int x, int y) {
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return new((int) (x / activeScale), (int) (y / activeScale));
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}
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public Vector2i ScreenToImage(int x, int y) {
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int rx = (int) ((x - activeOffset.X) / activeScale);
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int ry = (int) ((y - activeOffset.Y) / activeScale);
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rx = Math.Clamp(rx, 0, photos[photoIndex].Size.X);
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ry = Math.Clamp(ry, 0, photos[photoIndex].Size.Y);
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return new(rx, ry);
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}
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public Vector2i ScreenToImage(Vector2i position) {
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return ScreenToImage(position.X, position.Y);
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}
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public Vector2i ImageToScreen(int x, int y) {
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int rx = (int) ((x * activeScale) + activeOffset.X);
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int ry = (int) ((y * activeScale) + activeOffset.Y);
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return new(rx, ry);
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}
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public Vector2i ImageToScreen(Vector2i position) {
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return ImageToScreen(position.X, position.Y);
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}
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public void DrawTexture(Texture texture, int x, int y) {
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DrawTexture(texture, Util.MakeBox(x, y, texture.Size.X, texture.Size.Y));
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}
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