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performance enhancements

main
Colin McMillen 9 months ago
parent
commit
7bd3719c72
  1. 13
      Program.cs

13
Program.cs

@ -844,9 +844,9 @@ public class Game : GameWindow {
// string[] files = Directory.GetFiles(@"c:\users\colin\desktop\photos-test\");
// string[] files = Directory.GetFiles(@"c:\users\colin\pictures\photos\2023\07\14\");
// string[] files = Directory.GetFiles(@"c:\users\colin\pictures\photos\2023\09\06\jpg");
string[] files = Directory.GetFiles(@"G:\DCIM\100EOSR6\");
// string[] files = Directory.GetFiles(@"G:\DCIM\100EOSR6\");
// string[] files = Directory.GetFiles(@"c:\users\colin\desktop\totte-output\2023\08\03");
// string[] files = Directory.GetFiles(@"c:\users\colin\desktop\export");
string[] files = Directory.GetFiles(@"c:\users\colin\desktop\17\2-jpg");
// string[] files = Directory.GetFiles(@"C:\Users\colin\Pictures\photos\2018\06\23");
// string[] files = Directory.GetFiles(@"C:\Users\colin\Desktop\Germany all\104D7000");
// string[] files = Directory.GetFiles(@"C:\Users\colin\Desktop\many-birds\");
@ -897,7 +897,7 @@ public class Game : GameWindow {
private void UnloadImages() {
// Unload images that haven't been touched in a while.
lock (loadedImagesLock) {
while (loadedImages.Count > 30) {
while (loadedImages.Count > 20) {
long earliestTime = long.MaxValue;
Photo? earliest = null;
foreach (Photo photo in loadedImages) {
@ -926,7 +926,7 @@ public class Game : GameWindow {
}
}
// Start loading any images that are in our window but not yet loaded.
int minLoadedImage = Math.Max(0, photoIndex - 10);
int minLoadedImage = Math.Max(0, photoIndex - 5);
int maxLoadedImage = Math.Min(photoIndex + 10, photos.Count - 1);
List<Photo> toLoad = new();
for (int i = minLoadedImage; i <= maxLoadedImage; i++) {
@ -939,7 +939,8 @@ public class Game : GameWindow {
}
}
foreach (Photo p in toLoad) {
await Task.Run( () => { p.LoadAsync(p.Size); });
// await Task.Run( () => { p.LoadAsync(p.Size); });
await Task.Run( () => { p.LoadAsync(geometry.PhotoBox.Size); });
}
}
@ -947,7 +948,7 @@ public class Game : GameWindow {
List<Task> tasks = new();
foreach (Photo p in allPhotos) {
tasks.Add(Task.Run( () => {
p.LoadThumbnailAsync(new Vector2i(256, 256));
p.LoadThumbnailAsync(new Vector2i(128, 128));
lock (numThumbnailsLoadedLock) {
numThumbnailsLoaded++;
toast.Set($"[{numThumbnailsLoaded}/{allPhotos.Count}] Loading thumbnails");

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