make Draw{Box,Texture} take a Rectangle
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536abbf2b4
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4ed9ed0796
14
Program.cs
14
Program.cs
@ -308,16 +308,20 @@ public class Game : GameWindow {
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DrawTexture(active, letterboxWidth, 0, photoWidth, windowHeight);
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DrawTexture(active, letterboxWidth, 0, photoWidth, windowHeight);
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for (int i = 0; i < textures.Count; i++) {
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for (int i = 0; i < textures.Count; i++) {
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// FIXME: make this a rect or something
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Rectangle box = new Rectangle(windowWidth - thumbnailWidth, i * thumbnailHeight, thumbnailWidth, thumbnailHeight - borderWidth);
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DrawTexture(textures[i], windowWidth - thumbnailWidth, i * thumbnailHeight, thumbnailWidth, thumbnailHeight - borderWidth);
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DrawTexture(textures[i], box);
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if (i == textureIndex) {
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if (i == textureIndex) {
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DrawBox(windowWidth - thumbnailWidth, i * thumbnailHeight, thumbnailWidth, thumbnailHeight - borderWidth, 2);
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DrawBox(box, 2);
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}
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}
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}
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}
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SwapBuffers();
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SwapBuffers();
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}
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}
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void DrawTexture(Texture texture, Rectangle box) {
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DrawTexture(texture, box.Left, box.Top, box.Width, box.Height);
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}
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void DrawTexture(Texture texture, int left, int top, int width, int height) {
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void DrawTexture(Texture texture, int left, int top, int width, int height) {
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SetVertices(left, top, width, height);
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SetVertices(left, top, width, height);
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GL.BufferData(BufferTarget.ArrayBuffer, vertices.Length * sizeof(float), vertices, BufferUsageHint.DynamicDraw);
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GL.BufferData(BufferTarget.ArrayBuffer, vertices.Length * sizeof(float), vertices, BufferUsageHint.DynamicDraw);
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@ -325,6 +329,10 @@ public class Game : GameWindow {
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GL.DrawElements(PrimitiveType.Triangles, indices.Length, DrawElementsType.UnsignedInt, 0);
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GL.DrawElements(PrimitiveType.Triangles, indices.Length, DrawElementsType.UnsignedInt, 0);
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}
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}
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void DrawBox(Rectangle box, int thickness) {
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DrawBox(box.Left, box.Top, box.Width, box.Height, thickness);
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}
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void DrawBox(int left, int top, int width, int height, int thickness) {
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void DrawBox(int left, int top, int width, int height, int thickness) {
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DrawTexture(TEXTURE_WHITE, left, top, width, thickness);
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DrawTexture(TEXTURE_WHITE, left, top, width, thickness);
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DrawTexture(TEXTURE_WHITE, left, top, thickness, height);
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DrawTexture(TEXTURE_WHITE, left, top, thickness, height);
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