fix statusbox padding problem in UiGeometry
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@ -291,9 +291,8 @@ public class UiGeometry {
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}
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}
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int statusBoxHeight = 40;
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int statusBoxHeight = 40;
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int statusBoxPadding = 4;
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PhotoBox = new Box2i(
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PhotoBox = new Box2i(
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0, 0, WindowSize.X - thumbnailWidth * thumbnailColumns, WindowSize.Y - statusBoxHeight - statusBoxPadding);
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0, 0, WindowSize.X - thumbnailWidth * thumbnailColumns, WindowSize.Y - statusBoxHeight);
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StatusBox = new Box2i(
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StatusBox = new Box2i(
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0, WindowSize.Y - statusBoxHeight, WindowSize.X - thumbnailWidth * thumbnailColumns, WindowSize.Y);
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0, WindowSize.Y - statusBoxHeight, WindowSize.X - thumbnailWidth * thumbnailColumns, WindowSize.Y);
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ThumbnailBox = new Box2i(
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ThumbnailBox = new Box2i(
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@ -975,7 +974,7 @@ public class Game : GameWindow {
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}
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}
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// Draw status box.
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// Draw status box.
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int statusPadding = 2;
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int statusPadding = 4;
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DrawFilledBox(geometry.StatusBox, Color4.Black);
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DrawFilledBox(geometry.StatusBox, Color4.Black);
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// First line.
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// First line.
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int y = geometry.StatusBox.Min.Y + statusPadding;
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int y = geometry.StatusBox.Min.Y + statusPadding;
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