automatically zoom in on crops
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parent
d72a90a9f0
commit
31f2668aa3
13
Program.cs
13
Program.cs
@ -185,6 +185,8 @@ public class CropTool : ITool {
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if (input.IsKeyPressed(Keys.Enter)) {
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game.Cursor = MouseCursor.Default;
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photo.ViewOffset = new(photo.Size.X / 2 - Rectangle.Center(r).X,
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photo.Size.Y / 2 - Rectangle.Center(r).Y);
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return ToolStatus.Done;
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}
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@ -598,7 +600,14 @@ public class Game : GameWindow {
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}
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if (input.IsKeyPressed(Keys.Q)) {
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if (photos[photoIndex].CropRectangle != Rectangle.Empty) {
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Photo photo = photos[photoIndex];
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Rectangle r = photos[photoIndex].CropRectangle;
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photo.ViewOffset = new(photo.Size.X / 2 - Rectangle.Center(r).X,
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photo.Size.Y / 2 - Rectangle.Center(r).Y);
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} else {
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photos[photoIndex].ViewOffset = Vector2i.Zero;
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}
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zoomLevel = 0f;
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}
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@ -877,6 +886,7 @@ public class Game : GameWindow {
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void DrawPhotos() {
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Photo activePhoto = photos[photoIndex];
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Texture active = activePhoto.Texture();
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bool cropActive = activeTool is CropTool;
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// FIXME: make a function for scaling & centering one box on another.
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// FIXME: cropping is fucky because activeScale is using the texture size, not the photo size.
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@ -885,6 +895,8 @@ public class Game : GameWindow {
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float scale = Math.Min(scaleX, scaleY);
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if (zoomLevel > 0f) {
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scale = zoomLevel;
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} else if (!cropActive && activePhoto.CropRectangle != Rectangle.Empty) {
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scale *= 0.95f * active.Size.X / activePhoto.CropRectangle.Width;
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}
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activeScale = scale;
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@ -902,7 +914,6 @@ public class Game : GameWindow {
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Texture star = (activePhoto.Rating > i) ? STAR_FILLED : STAR_EMPTY;
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DrawTexture(star, geometry.StarBoxes[i].Min.X, geometry.StarBoxes[i].Min.Y);
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}
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bool cropActive = activeTool is CropTool;
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DrawCropRectangle(cropActive);
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// Draw thumbnail boxes.
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